[Freeciv-Dev] Re: (PR#9445) negative science
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9445 >
On Tue, 20 Jul 2004, Brett Albertson wrote:
> I'm running the current CVS code from 7/20/04 on Solaris (GTK client).
> I pop open the science dialog and see that I have -71 bulbs currently.
> I'm not sure how that can happen. I'm attaching a screenshot. Excuse
> the colors, everything is shaded green for some reason, but you can
> still see what I'm describing.
It is theoretically possible to get negative science points, IIRC.
However, it should be a rare thing, connected to getting techs some other
way. -71 bulbs is a lot. Can you reproduce it? It is a little sparse info
to go on.
- Per
- [Freeciv-Dev] Re: (PR#9445) negative science,
Per I. Mathisen <=
- [Freeciv-Dev] (PR#9445) negative science, Brett Albertson, 2004/07/20
- [Freeciv-Dev] Re: (PR#9445) negative science, Christian Knoke, 2004/07/20
- [Freeciv-Dev] Re: (PR#9445) negative science, Jason Short, 2004/07/20
- [Freeciv-Dev] Re: (PR#9445) negative science, Mateusz Stefek, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) negative science, Christian Knoke, 2004/07/21
- [Freeciv-Dev] (PR#9445) Bug: negative science, Brett Albertson, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, Jason Short, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, Jason Short, 2004/07/21
- [Freeciv-Dev] (PR#9445) Bug: negative science, Brett Albertson, 2004/07/21
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