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[Freeciv-Dev] Re: (PR#9445) Bug: negative science
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[Freeciv-Dev] Re: (PR#9445) Bug: negative science

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To: brett.albertson@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9445) Bug: negative science
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 21 Jul 2004 09:36:07 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9445 >

ue80@xxxxxxxxxxxxxxxxxxxxx wrote:

>>The savegame also has a diplcost of 150.  Which is 150% (I think), which 
>>is much higher than the maximum of 100.  This shouldn't be possible but 
>>is probably the reason for negative bulbs.
> 
> 
> That means with getting 1 tech when having 79/80 you get -71/90. I think
> not a bug, it is a feature. (Default off)

I would guess so.  But how did you get 150% diplcost?

jason




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