[Freeciv-Dev] Re: (PR#9445) Bug: negative science
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9445 >
ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
>>The savegame also has a diplcost of 150. Which is 150% (I think), which
>>is much higher than the maximum of 100. This shouldn't be possible but
>>is probably the reason for negative bulbs.
>
>
> That means with getting 1 tech when having 79/80 you get -71/90. I think
> not a bug, it is a feature. (Default off)
I would guess so. But how did you get 150% diplcost?
jason
- [Freeciv-Dev] Re: (PR#9445) negative science, Per I. Mathisen, 2004/07/20
- [Freeciv-Dev] (PR#9445) negative science, Brett Albertson, 2004/07/20
- [Freeciv-Dev] Re: (PR#9445) negative science, Christian Knoke, 2004/07/20
- [Freeciv-Dev] Re: (PR#9445) negative science, Jason Short, 2004/07/20
- [Freeciv-Dev] Re: (PR#9445) negative science, Mateusz Stefek, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) negative science, Christian Knoke, 2004/07/21
- [Freeciv-Dev] (PR#9445) Bug: negative science, Brett Albertson, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, Jason Short, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science,
Jason Short <=
- [Freeciv-Dev] (PR#9445) Bug: negative science, Brett Albertson, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, Jason Short, 2004/07/21
- [Freeciv-Dev] (PR#9445) Bug: negative science, Brett Albertson, 2004/07/22
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