[Freeciv-Dev] (PR#9445) Bug: negative science
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9445 >
> [jdorje - Wed Jul 21 17:09:19 2004]:
>
>
> This patch changes the diplcost of all scenarios to 0 (the default).
>
> Server options should be handled better in scenarios.
>
> First of all we should be able to just add a loop into savegame.c to
> iterate over all server options and save/load them.
>
> Secondly it should be possible to leave a server option unspecified in a
> scenario (pregame) and have the default value loaded.
I have verified that the negative bulbs were due to having a high
diplcost. I would also think that the scenarios should have it set to 0
by default. I also agree that it would be nice if scenarios could not
specify options and have them be the default.
You can probably close this ticket after applying that patch.
--
Brett Albertson
brett.albertson@xxxxxxxxxxxx
- [Freeciv-Dev] Re: (PR#9445) negative science, (continued)
- [Freeciv-Dev] Re: (PR#9445) negative science, Christian Knoke, 2004/07/20
- [Freeciv-Dev] Re: (PR#9445) negative science, Jason Short, 2004/07/20
- [Freeciv-Dev] Re: (PR#9445) negative science, Mateusz Stefek, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) negative science, Christian Knoke, 2004/07/21
- [Freeciv-Dev] (PR#9445) Bug: negative science, Brett Albertson, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, Jason Short, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, Jason Short, 2004/07/21
- [Freeciv-Dev] (PR#9445) Bug: negative science, Brett Albertson, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, Jason Short, 2004/07/21
- [Freeciv-Dev] (PR#9445) Bug: negative science,
Brett Albertson <=
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