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[Freeciv-Dev] (PR#9445) Bug: negative science
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[Freeciv-Dev] (PR#9445) Bug: negative science

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Subject: [Freeciv-Dev] (PR#9445) Bug: negative science
From: "Brett Albertson" <brett.albertson@xxxxxxxxxxxx>
Date: Thu, 22 Jul 2004 12:14:49 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9445 >

> [jdorje - Wed Jul 21 17:09:19 2004]:
> 
> 
> This patch changes the diplcost of all scenarios to 0 (the default).
> 
> Server options should be handled better in scenarios.
> 
> First of all we should be able to just add a loop into savegame.c to 
> iterate over all server options and save/load them.
> 
> Secondly it should be possible to leave a server option unspecified in a 
> scenario (pregame) and have the default value loaded.

I have verified that the negative bulbs were due to having a high
diplcost.  I would also think that the scenarios should have it set to 0
by default.  I also agree that it would be nice if scenarios could not
specify options and have them be the default.

You can probably close this ticket after applying that patch.


-- 
Brett Albertson
brett.albertson@xxxxxxxxxxxx


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