[Freeciv-Dev] (PR#9445) negative science
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9445 >
> [per - Tue Jul 20 20:48:31 2004]:
>
>
> It is theoretically possible to get negative science points, IIRC.
> However, it should be a rare thing, connected to getting techs some other
> way. -71 bulbs is a lot. Can you reproduce it? It is a little sparse info
> to go on.
I'm attaching the saved game. Connect as "bretta".
Just curious, what can cause your bulbs to be negative?
--
Brett Albertson
brett.albertson@xxxxxxxxxxxx
civgame-2100m.sav.gz
Description: application/gzip
- [Freeciv-Dev] Re: (PR#9445) negative science, Per I. Mathisen, 2004/07/20
- [Freeciv-Dev] (PR#9445) negative science,
Brett Albertson <=
- [Freeciv-Dev] Re: (PR#9445) negative science, Christian Knoke, 2004/07/20
- [Freeciv-Dev] Re: (PR#9445) negative science, Jason Short, 2004/07/20
- [Freeciv-Dev] Re: (PR#9445) negative science, Mateusz Stefek, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) negative science, Christian Knoke, 2004/07/21
- [Freeciv-Dev] (PR#9445) Bug: negative science, Brett Albertson, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, Jason Short, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, Jason Short, 2004/07/21
- [Freeciv-Dev] (PR#9445) Bug: negative science, Brett Albertson, 2004/07/21
- [Freeciv-Dev] Re: (PR#9445) Bug: negative science, Jason Short, 2004/07/21
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