[Freeciv-Dev] Re: (PR#9469) add init_buildings to the ruleset
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[Freeciv-Dev] Re: (PR#9469) add init_buildings to the ruleset |
From: |
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Wed, 21 Jul 2004 09:16:11 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9469 >
Mateusz Stefek wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9469 >
>
> On 2004-07-21 17:43:58, Jason Short wrote:
>
>>+ for (i = 0; i < nval; i++) {
>>+ char *sval = slist[i];
>>+ int building = find_improvement_by_name(sval);
>>+
>
> IMO find_improvement_by_name_orig() should be used here
I don't think so. It doesn't work if the _orig is used here.
0: For options global_init_buildings (0) couldn't match building
"Palace" (data/default/game.ruleset)
I think the improvement names haven't been translated yet.
jason
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