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[Freeciv-Dev] Re: (PR#9469) add init_buildings to the ruleset
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[Freeciv-Dev] Re: (PR#9469) add init_buildings to the ruleset

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#9469) add init_buildings to the ruleset
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 21 Jul 2004 09:16:11 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9469 >

Mateusz Stefek wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9469 >
> 
> On 2004-07-21 17:43:58, Jason Short wrote:
> 
>>+  for (i = 0; i < nval; i++) {
>>+    char *sval = slist[i];
>>+    int building = find_improvement_by_name(sval);
>>+
> 
> IMO find_improvement_by_name_orig() should be used here

I don't think so.  It doesn't work if the _orig is used here.

0: For options global_init_buildings (0) couldn't match building 
"Palace" (data/default/game.ruleset)

I think the improvement names haven't been translated yet.

jason




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