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[Freeciv-Dev] Re: (PR#7123) [FS#14]
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[Freeciv-Dev] Re: (PR#7123) [FS#14]

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To: i-freeciv-lists@xxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7123) [FS#14]
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 22 Jul 2004 02:22:10 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7123 >

The FS library seems to be written bpp agnostic - it leaves it up to the
backend plugin to figure out which bpp depth to run in. Is this really a
good idea?

Related, be_common_24.c|h is used by the SDL backend, but the SDL backend
can use any bit depth. How does that work? AFAICT, the SDL backend does
not really need the be_common_24 code, only the structs, which despite
what a comment says, is not specific for 24bpp.

I think the same holds for most relevant backends these days, since most
systems have advanced drawing functions built in (DirectX, Quartz etc).

  - Per




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