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[Freeciv-Dev] Re: (PR#9506) win32: canvas_put_sprite_fogged doesn't work
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[Freeciv-Dev] Re: (PR#9506) win32: canvas_put_sprite_fogged doesn't work

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To: use_less@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9506) win32: canvas_put_sprite_fogged doesn't work
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 26 Jul 2004 00:03:11 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9506 >

James Canete wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9506 >
> 
> Fix is fairly straightforward, and win32 client is basically unusable
> without it, so I'll commit this right away.

Oops.

Note that this function is called a _lot_ (potentially tens of thousands 
of times for a single update) so if these extra operations are slow this 
value should be stored statically.

jason




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