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[Freeciv-Dev] Re: (PR#9555) take command
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[Freeciv-Dev] Re: (PR#9555) take command

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9555) take command
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 30 Jul 2004 13:44:21 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9555 >

On Fri, Jul 30, 2004 at 01:17:09PM -0700, Per I. Mathisen wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9555 >
> 
> On Fri, 30 Jul 2004, Christian Knoke wrote:
> > I log into a running game with a new user name. I have command level hack.
> >
> > /take <player name>
> >
> > for an AI player does not work.
> >
> > /take <user name> <player name> does work.
> 
> Yes, I see that too, now. Do you remember when this stopped working?

this was always like that I'm afraid. The reason is that if you have
cmdlevel hack, you take make other users take other players rather than
just yourself. I suppose this can be changed to just the one argument if
caller != NULL, then one argument will work (I think). I'll look and make a
patch if possible.

-mike




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