[Freeciv-Dev] (PR#9482) Patch: add hex-tile support to Freeciv
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To: |
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Subject: |
[Freeciv-Dev] (PR#9482) Patch: add hex-tile support to Freeciv |
From: |
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Thu, 22 Jul 2004 21:18:43 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9482 >
This patch adds hex-tile support to Freeciv. I think it is simple
enough to warrant direct inclusion at this point.
Please review.
jason
Index: client/connectdlg_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/connectdlg_common.c,v
retrieving revision 1.14
diff -u -r1.14 connectdlg_common.c
--- client/connectdlg_common.c 30 Jun 2004 14:34:30 -0000 1.14
+++ client/connectdlg_common.c 23 Jul 2004 03:52:55 -0000
@@ -243,12 +243,18 @@
* get an iso-map and for a classic tileset you get a classic map. In
* both cases the map wraps in the X direction by default.
*
+ * This works with hex maps too now. A hex map always has is_isometric
+ * set. An iso-hex map has hex_height != 0, while a non-iso hex map
+ * has hex_width != 0.
+ *
* Setting the option here is a bit of a hack, but so long as the client
* has sufficient permissions to do so (it doesn't have HACK access yet) it
* is safe enough. Note that if you load a savegame the topology will be
* set but then overwritten during the load. */
my_snprintf(buf, sizeof(buf), "/set topology %d",
- TF_WRAPX | (is_isometric ? TF_ISO : 0));
+ (TF_WRAPX
+ | ((is_isometric && hex_height == 0) ? TF_ISO : 0)
+ | ((hex_width != 0 || hex_height != 0) ? TF_HEX : 0)));
send_chat(buf);
return TRUE;
Index: common/map.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/map.c,v
retrieving revision 1.181
diff -u -r1.181 map.c
--- common/map.c 20 Jul 2004 16:04:56 -0000 1.181
+++ common/map.c 23 Jul 2004 03:52:56 -0000
@@ -318,7 +318,7 @@
{
/* In TF_ISO we need to double the map.ysize factor, since xsize is
* in native coordinates which are compressed 2x in the X direction. */
- const int iso = topo_has_flag(TF_ISO) ? 2 : 1;
+ const int iso = (topo_has_flag(TF_ISO) || topo_has_flag(TF_HEX)) ? 2 : 1;
/* We have:
*
@@ -551,7 +551,13 @@
****************************************************************************/
static int map_vector_to_distance(int dx, int dy)
{
- return abs(dx) + abs(dy);
+ if (topo_has_flag(TF_HEX)) {
+ /* Hex: all directions are cardinal so the distance is equivalent to
+ * the real distance. */
+ return map_vector_to_real_distance(dx, dy);
+ } else {
+ return abs(dx) + abs(dy);
+ }
}
/****************************************************************************
@@ -559,7 +565,33 @@
****************************************************************************/
int map_vector_to_real_distance(int dx, int dy)
{
- return MAX(abs(dx), abs(dy));
+ if (topo_has_flag(TF_HEX)) {
+ if (topo_has_flag(TF_ISO)) {
+ /* Iso-hex: you can't move NE or SW. */
+ if ((dx < 0 && dy > 0)
+ || (dx > 0 && dy < 0)) {
+ /* Diagonal moves in this direction aren't allowed, so it will take
+ * the full number of moves. */
+ return abs(dx) + abs(dy);
+ } else {
+ /* Diagonal moves in this direction *are* allowed. */
+ return MAX(abs(dx), abs(dy));
+ }
+ } else {
+ /* Hex: you can't move SE or NW. */
+ if ((dx > 0 && dy > 0)
+ || (dx < 0 && dy < 0)) {
+ /* Diagonal moves in this direction aren't allowed, so it will take
+ * the full number of moves. */
+ return abs(dx) + abs(dy);
+ } else {
+ /* Diagonal moves in this direction *are* allowed. */
+ return MAX(abs(dx), abs(dy));
+ }
+ }
+ } else {
+ return MAX(abs(dx), abs(dy));
+ }
}
/****************************************************************************
@@ -567,7 +599,15 @@
****************************************************************************/
int map_vector_to_sq_distance(int dx, int dy)
{
- return dx * dx + dy * dy;
+ if (topo_has_flag(TF_HEX)) {
+ /* Hex: The square distance is just the square of the real distance; we
+ * don't worry about pythagorean calculations. */
+ int dist = map_vector_to_real_distance(dx, dy);
+
+ return dist * dist;
+ } else {
+ return dx * dx + dy * dy;
+ }
}
/***************************************************************
@@ -1736,14 +1776,16 @@
bool is_valid_dir(enum direction8 dir)
{
switch (dir) {
- case DIR8_NORTH:
+ case DIR8_SOUTHEAST:
+ case DIR8_NORTHWEST:
+ return !(topo_has_flag(TF_HEX) && !topo_has_flag(TF_ISO));
case DIR8_NORTHEAST:
+ case DIR8_SOUTHWEST:
+ return !(topo_has_flag(TF_HEX) && topo_has_flag(TF_ISO));
+ case DIR8_NORTH:
case DIR8_EAST:
- case DIR8_SOUTHEAST:
case DIR8_SOUTH:
- case DIR8_SOUTHWEST:
case DIR8_WEST:
- case DIR8_NORTHWEST:
return TRUE;
default:
return FALSE;
Index: common/map.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/map.h,v
retrieving revision 1.199
diff -u -r1.199 map.h
--- common/map.h 23 Jul 2004 03:42:30 -0000 1.199
+++ common/map.h 23 Jul 2004 03:52:56 -0000
@@ -183,7 +183,8 @@
/* Changing these values will break map_init_topology. */
TF_WRAPX = 1,
TF_WRAPY = 2,
- TF_ISO = 4
+ TF_ISO = 4,
+ TF_HEX = 8
};
#define CURRENT_TOPOLOGY (map.topology_id)
@@ -236,13 +237,13 @@
/* Obscure math. See explanation in doc/HACKING. */
#define native_to_map_pos(pmap_x, pmap_y, nat_x, nat_y) \
- (topo_has_flag(TF_ISO) \
+ ((topo_has_flag(TF_ISO) || topo_has_flag(TF_HEX)) \
? (*(pmap_x) = ((nat_y) + ((nat_y) & 1)) / 2 + (nat_x), \
*(pmap_y) = (nat_y) - *(pmap_x) + map.xsize) \
: (*(pmap_x) = (nat_x), *(pmap_y) = (nat_y)))
#define map_to_native_pos(pnat_x, pnat_y, map_x, map_y) \
- (topo_has_flag(TF_ISO) \
+ ((topo_has_flag(TF_ISO) || topo_has_flag(TF_HEX)) \
? (*(pnat_y) = (map_x) + (map_y) - map.xsize, \
*(pnat_x) = (2 * (map_x) - *(pnat_y) - (*(pnat_y) & 1)) / 2) \
: (*(pnat_x) = (map_x), *(pnat_y) = (map_y)))
@@ -581,9 +582,23 @@
/* is the direction "cardinal"? Cardinal directions
* (also called cartesian) are the four main ones */
-#define DIR_IS_CARDINAL(dir) \
- ((dir) == DIR8_NORTH || (dir) == DIR8_EAST || \
- (dir) == DIR8_WEST || (dir) == DIR8_SOUTH)
+static inline bool DIR_IS_CARDINAL(enum direction8 dir)
+{
+ switch (dir) {
+ case DIR8_NORTH:
+ case DIR8_SOUTH:
+ case DIR8_EAST:
+ case DIR8_WEST:
+ return TRUE;
+ case DIR8_SOUTHEAST:
+ case DIR8_NORTHWEST:
+ return !(topo_has_flag(TF_HEX) && !topo_has_flag(TF_ISO));
+ case DIR8_NORTHEAST:
+ case DIR8_SOUTHWEST:
+ return !(topo_has_flag(TF_HEX) && topo_has_flag(TF_ISO));
+ }
+ return FALSE;
+}
enum direction8 dir_cw(enum direction8 dir);
enum direction8 dir_ccw(enum direction8 dir);
@@ -616,7 +631,7 @@
#define MAP_ORIGINAL_TOPO TF_WRAPX
#define MAP_DEFAULT_TOPO TF_WRAPX
#define MAP_MIN_TOPO 0
-#define MAP_MAX_TOPO 7
+#define MAP_MAX_TOPO 15
#define MAP_DEFAULT_SEED 0
#define MAP_MIN_SEED 0
@@ -697,7 +712,9 @@
/* HACK: An iso-map compresses the value in the X direction but not in
* the Y direction. Hence (x+1,y) is 1 tile away while (x,y+2) is also
* one tile away. */
- int xdist = dist, ydist = topo_has_flag(TF_ISO) ? (2 * dist) : dist;
+ int xdist = dist;
+ int ydist = ((topo_has_flag(TF_ISO) || topo_has_flag(TF_HEX))
+ ? (2 * dist) : dist);
return (nat_x < xdist
|| nat_y < ydist
Index: server/stdinhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/stdinhand.c,v
retrieving revision 1.329
diff -u -r1.329 stdinhand.c
--- server/stdinhand.c 20 Jul 2004 11:51:33 -0000 1.329
+++ server/stdinhand.c 23 Jul 2004 03:52:57 -0000
@@ -274,7 +274,15 @@
" 4 Flat Earth (isometric)\n"
" 5 Earth (isometric)\n"
" 6 Uranus (isometric)\n"
- " 7 Donut World (isometric)"
+ " 7 Donut World (isometric)\n"
+ " 8 Flat Earth (hexagonal)\n"
+ " 9 Earth (hexagonal)\n"
+ " 10 Uranus (hexagonal)\n"
+ " 11 Donut World (hexagonal)\n"
+ " 12 Flat Earth (iso-hex)\n"
+ " 13 Earth (iso-hex)\n"
+ " 14 Uranus (iso-hex)\n"
+ " 15 Donut World (iso-hex)"
), NULL,
MAP_MIN_TOPO, MAP_MAX_TOPO, MAP_DEFAULT_TOPO)
- [Freeciv-Dev] (PR#9482) Patch: add hex-tile support to Freeciv,
Jason Short <=
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