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[Freeciv-Dev] (PR#9565) Latest patch that shows AI attitude needs i18n
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[Freeciv-Dev] (PR#9565) Latest patch that shows AI attitude needs i18n

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Subject: [Freeciv-Dev] (PR#9565) Latest patch that shows AI attitude needs i18n
From: "Mateusz Stefek" <mstefek@xxxxxxxxx>
Date: Sat, 31 Jul 2004 02:35:29 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9565 >

I used Q_() instead of _() because "peacefull" and "friendly" are also  
used in other places.

--
mateusz



----------------------------------------------------------------------
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Index: player.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/player.c,v
retrieving revision 1.143
diff -u -r1.143 player.c
--- player.c    30 Jul 2004 20:40:49 -0000      1.143
+++ player.c    31 Jul 2004 09:30:54 -0000
@@ -587,28 +587,28 @@
 const char *love_text(const int love)
 {
   if (love < -51) {
-    return "Bloodfeud";
+    return Q_("?attitude:Bloodfeud");
   } else if (love >= -50 && love <= -21) {
-    return "Loathing";
+    return Q_("?attitude:Loathing");
   } else if (love >= -20 && love <= -11) {
-    return "Hatred";
+    return Q_("?attitude:Hatred");
   } else if (love >= -10 && love <= -5) {
-    return "Dislike";
+    return Q_("?attitude:Dislike");
   } else if (love >= -4 && love <= -3) {
-    return "Unease";
+    return Q_("?attitude:Unease");
   } else if (love >= -2 && love <= 2) {
-    return "Indifferent";
+    return Q_("?attitude:Indifferent");
   } else if (love >= 3 && love <= 9) {
-    return "Peaceful";
+    return Q_("?attitude:Peaceful");
   } else if (love >= 10 && love <= 20) {
-    return "Relaxed";
+    return Q_("?attitude:Relaxed");
   } else if (love >= 21 && love <= 50) {
-    return "Friendly";
+    return Q_("?attitude:Friendly");
   } else if (love >= 51 && love <= 70) {
-    return "Amiable";
+    return Q_("?attitude:Amiable");
   } else {
     assert(love >= 71);
-    return "Harmony";
+    return Q_("Harmony");
   }
 }
 



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