[Freeciv-Dev] Re: (PR#9509) Unknown area drawing problem
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9509 >
Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9509 >
>
>>[mstefek@xxxxxxxxx - Mon Jul 26 14:40:44 2004]:
>>
>>Take a look at the attached image.
>>It's newest CVS and trident tileset.
>
>
> I can't reproduce this, but looking at the code I can see why it
> happens. Darkness is always drawn on top of the first layer (between
> first and second layers of terrain); this causes it to show behind the
> 3d terrain in isotrident. But in trident the second layer is still 2d
> so the darkness needs to be drawn on top of it.
>
> Ironically, it is rather hard to fix.
See also PR#8416. Since fog and darkness try to be 3d this is a
problem. If we did them 2d and just drew them on top of everything it
would not be, and we could do a lot more cool stuff. Of course we'd be
stuck with 2d fog.
jason
- [Freeciv-Dev] Re: (PR#9509) Unknown area drawing problem,
Jason Short <=
|
|