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[Freeciv-Dev] Re: (PR#9509) Unknown area drawing problem
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[Freeciv-Dev] Re: (PR#9509) Unknown area drawing problem

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To: mstefek@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9509) Unknown area drawing problem
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 26 Jul 2004 10:44:48 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9509 >

Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9509 >
> 
>>[mstefek@xxxxxxxxx - Mon Jul 26 14:40:44 2004]:
>>
>>Take a look at the attached image.
>>It's newest CVS and trident tileset.
> 
> 
> I can't reproduce this, but looking at the code I can see why it
> happens.  Darkness is always drawn on top of the first layer (between
> first and second layers of terrain); this causes it to show behind the
> 3d terrain in isotrident.  But in trident the second layer is still 2d
> so the darkness needs to be drawn on top of it.
> 
> Ironically, it is rather hard to fix.

See also PR#8416.  Since fog and darkness try to be 3d this is a 
problem.  If we did them 2d and just drew them on top of everything it 
would not be, and we could do a lot more cool stuff.  Of course we'd be 
stuck with 2d fog.

jason




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