[Freeciv-Dev] (PR#9496) PATCH: Clean up on set-ratio
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To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#9496) PATCH: Clean up on set-ratio |
From: |
"Marcelo Burda" <mburda@xxxxxxxxx> |
Date: |
Sun, 25 Jul 2004 03:32:12 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9496 >
I realise set_ratio is a very bad name, and rename it as set_sizes.
diff -ruN -Xfreeciv/diff_ignore freeciv/common/map.c freeciv__/common/map.c
--- freeciv/common/map.c 2004-07-25 07:51:41.327673656 +0200
+++ freeciv__/common/map.c 2004-07-25 10:29:04.013167264 +0200
@@ -310,73 +310,78 @@
/****************************************************************************
Set the map xsize and ysize based on a base size and ratio (in natural
coordinates).
-
- xsize and ysize are even numbers. For iso-maps ysize%4 == 0. This avoids
- problems in current and future topologies.
****************************************************************************/
-static void set_ratio(double base_size, int Xratio, int Yratio)
+static void set_sizes(double size, int Xratio, int Yratio)
{
+ /* Future topologies may require even dimensions. */
+ /* Some code assume even dimension,(set this to 2) */
+ const int even = 2;
+
/* In TF_ISO we need to double the map.ysize factor, since xsize is
* in native coordinates which are compressed 2x in the X direction. */
const int iso = topo_has_flag(TF_ISO) ? 2 : 1;
/* We have:
*
- * size = xsize * ysize
+ * 1000 * size = xsize * ysize
*
* And to satisfy the ratios and other constraints we set
*
- * xsize = 2 * isize * xratio
- * ysize = 2 * isize * yratio * iso
- *
- * For any value of "isize". The factor of 2 is to ensure even dimensions
- * (which are important for some topologies). So with some substitution
+ * xsize = i_size * xratio * even
+ * ysize = i_size * yratio * even * iso
*
- * size = 4 * isize * xratio * isize * yratio * iso
- * isize = sqrt(size / (4 * xratio * yratio * iso))
+ * For any value of "i_size". So with some substitution
*
- * Remember that size = base_size * 1000. So this gives us
- *
- * isize = sqrt(base_size * 250 / (xratio * yratio * iso))
+ * 1000 * size = i_size * i_size * xratio * yratio * even * even * iso
+ * i_size = sqrt(1000 * size / (xratio * yratio * even * even * iso))
+ *
+ * Make sure to round off i_size to preserve exact wanted ratios,
+ * that may be importante for some topologies.
*/
- int i_size = sqrt(250.0 * base_size / (Xratio * Yratio * iso)) + 0.49;
-
- /* Make sure the linear size is large enough. */
- while (MIN(Xratio, iso * Yratio) * 2 * i_size < MAP_MIN_LINEAR_SIZE) {
- i_size++;
- }
-
- /* Now build xsize and ysize value as described above. This gives and
- * even xsize and ysize. For iso maps ysize % 4 == 0. */
- map.xsize = 2 * Xratio * i_size;
- map.ysize = iso * 2 * Yratio * i_size;
-
- /* Now make sure the linear size isn't too large. If it is, the best thing
- * we can do is decrease the base_size and try again. */
- if (MAX(MAP_WIDTH, MAP_HEIGHT) - 1 > MAP_MAX_LINEAR_SIZE ) {
- /* make a more litle map if possible */
- assert(base_size > 0.1);
- set_ratio(base_size - 0.1, Xratio, Yratio);
+ const int i_size
+ = sqrt((float)(1000 * size)
+ / (float)(Xratio * Yratio * iso * even * even)) + 0.49;
+
+ /* Now build xsize and ysize value as described above. */
+ map.xsize = Xratio * i_size * even;
+ map.ysize = Yratio * i_size * even * iso;
+
+ /* The size and ratio must satisfy the minimum and maximum *linear*
+ * restrictions on width */
+
+ assert(MAP_WIDTH >= MAP_MIN_LINEAR_SIZE);
+ assert(MAP_HEIGHT >= MAP_MIN_LINEAR_SIZE);
+
+ /* Now make sure the if size isn't too large for this ratio.
+ * is not then decrease the size and try again. */
+ if (MAX(MAP_WIDTH, MAP_HEIGHT) > MAP_MAX_LINEAR_SIZE ) {
+ assert(size > 0.1);
+ set_sizes(size - 0.1, Xratio, Yratio);
return;
}
- if (map.size > base_size + 0.9) {
+ /* if ratio is big for some topology the simplest way to avoid
+ next message is set maximum size smaller for all topo! */
+ if (map.size > size + 0.9) {
/* Warning when size is set uselessly big */
freelog(LOG_NORMAL,
_("Requested size of %d is too big for this topology."),
map.size);
}
- freelog(LOG_VERBOSE, "Creating a map of size of %2.1fk tiles.", base_size);
- freelog(LOG_VERBOSE, "xsize and ysize are set to %d and %d.",
- map.xsize, map.ysize);
+ freelog(LOG_VERBOSE,
+ "Creating a map of size %d x %d = %d tiles (%d requested).",
+ map.xsize, map.ysize, map.xsize * map.ysize, map.size * 1000);
}
/*
* The auto ratios for known topologies
+ *
+ * the facto Xratio * Yratio determine accuracy of size,
+ * best if small, specially for small sizes
*/
#define AUTO_RATIO_FLAT {1, 1}
-#define AUTO_RATIO_CLASSIC {8, 5}
-#define AUTO_RATIO_URANUS {5, 8}
+#define AUTO_RATIO_CLASSIC {3, 2}
+#define AUTO_RATIO_URANUS {2, 3}
#define AUTO_RATIO_TORUS {1, 1}
/****************************************************************************
@@ -389,7 +394,7 @@
calculate map.size. This should be done in the client or when loading
savegames, since the [xy]size values are already known.
****************************************************************************/
-void map_init_topology(bool set_sizes)
+void map_init_topology(bool Set_Sizes)
{
enum direction8 dir;
@@ -401,9 +406,9 @@
assert(TF_WRAPX == 0x1 && TF_WRAPY == 0x2);
- if (set_sizes) {
+ if (Set_Sizes) {
/* Set map.xsize and map.ysize based on map.size. */
- set_ratio(map.size, default_ratios[id][0], default_ratios[id][1]);
+ set_sizes(map.size, default_ratios[id][0], default_ratios[id][1]);
} else {
/* Set map.size based on map.xsize and map.ysize. */
map.size = (float)(map.xsize * map.ysize) / 1000.0 + 0.5;
- [Freeciv-Dev] Re: (PR#9496) PATCH: Clean up on set-ratio, rwetmore@xxxxxxxxxxxx, 2004/07/25
- [Freeciv-Dev] Re: (PR#9496) PATCH: Clean up on set-ratio, Marcelo Burda, 2004/07/25
- [Freeciv-Dev] (PR#9496) PATCH: Clean up on set-ratio,
Marcelo Burda <=
- [Freeciv-Dev] Re: (PR#9496) PATCH: Clean up on set-ratio, rwetmore@xxxxxxxxxxxx, 2004/07/25
- [Freeciv-Dev] Re: (PR#9496) PATCH: Clean up on set-ratio, Jason Short, 2004/07/25
- [Freeciv-Dev] (PR#9496) PATCH: Clean up on set-ratio, Marcelo Burda, 2004/07/25
- [Freeciv-Dev] (PR#9496) PATCH: Clean up on set-ratio, Marcelo Burda, 2004/07/25
- [Freeciv-Dev] (PR#9496) PATCH: Clean up on set-ratio, Jason Short, 2004/07/27
- [Freeciv-Dev] Re: (PR#9496) PATCH: Clean up on set-ratio, Marcelo Burda, 2004/07/27
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