[Freeciv-Dev] (PR#9496) PATCH: Clean up on set-ratio
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9496 >
> [mburda - Sun Jul 25 19:00:40 2004]:
> LAST CHANGES
>
> set_ratio rename as set_sizes and move to server/mapgen.c
I made a few small changes, including:
- Some hex fixes.
- Some LOG improvements.
- Some comment fixes.
- Some function naming improvments (IMO).
The patch didn't apply cleanly (because of the hex changes) so I hope I
didn't miss anything.
Marcelo, is this okay?
jason
Index: common/map.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/map.c,v
retrieving revision 1.183
diff -u -r1.183 map.c
--- common/map.c 26 Jul 2004 03:38:29 -0000 1.183
+++ common/map.c 27 Jul 2004 16:33:02 -0000
@@ -308,82 +308,11 @@
}
/****************************************************************************
- Set the map xsize and ysize based on a base size and ratio (in natural
- coordinates).
-
- xsize and ysize are even numbers. For iso-maps ysize%4 == 0. This avoids
- problems in current and future topologies.
-****************************************************************************/
-static void set_ratio(double base_size, int Xratio, int Yratio)
-{
- /* In TF_ISO we need to double the map.ysize factor, since xsize is
- * in native coordinates which are compressed 2x in the X direction. */
- const int iso = (topo_has_flag(TF_ISO) || topo_has_flag(TF_HEX)) ? 2 : 1;
-
- /* We have:
- *
- * size = xsize * ysize
- *
- * And to satisfy the ratios and other constraints we set
- *
- * xsize = 2 * isize * xratio
- * ysize = 2 * isize * yratio * iso
- *
- * For any value of "isize". The factor of 2 is to ensure even dimensions
- * (which are important for some topologies). So with some substitution
- *
- * size = 4 * isize * xratio * isize * yratio * iso
- * isize = sqrt(size / (4 * xratio * yratio * iso))
- *
- * Remember that size = base_size * 1000. So this gives us
- *
- * isize = sqrt(base_size * 250 / (xratio * yratio * iso))
- */
- int i_size = sqrt(250.0 * base_size / (Xratio * Yratio * iso)) + 0.49;
-
- /* Make sure the linear size is large enough. */
- while (MIN(Xratio, iso * Yratio) * 2 * i_size < MAP_MIN_LINEAR_SIZE) {
- i_size++;
- }
-
- /* Now build xsize and ysize value as described above. This gives and
- * even xsize and ysize. For iso maps ysize % 4 == 0. */
- map.xsize = 2 * Xratio * i_size;
- map.ysize = iso * 2 * Yratio * i_size;
-
- /* Now make sure the linear size isn't too large. If it is, the best thing
- * we can do is decrease the base_size and try again. */
- if (MAX(MAP_WIDTH, MAP_HEIGHT) - 1 > MAP_MAX_LINEAR_SIZE ) {
- /* make a more litle map if possible */
- assert(base_size > 0.1);
- set_ratio(base_size - 0.1, Xratio, Yratio);
- return;
- }
-
- if (map.size > base_size + 0.9) {
- /* Warning when size is set uselessly big */
- freelog(LOG_NORMAL,
- _("Requested size of %d is too big for this topology."),
- map.size);
- }
- freelog(LOG_VERBOSE, "Creating a map of size of %2.1fk tiles.", base_size);
- freelog(LOG_VERBOSE, "xsize and ysize are set to %d and %d.",
- map.xsize, map.ysize);
-}
-
-/*
- * The auto ratios for known topologies
- */
-#define AUTO_RATIO_FLAT {1, 1}
-#define AUTO_RATIO_CLASSIC {8, 5}
-#define AUTO_RATIO_URANUS {5, 8}
-#define AUTO_RATIO_TORUS {1, 1}
-
-/****************************************************************************
map_init_topology needs to be called after map.topology_id is changed.
- If map.size is changed, call map_init_topology(TRUE) to calculate map.xsize
- and map.ysize based on the default ratio.
+ If map.size is changed, map.xsize and map.ysize must be set before
+ calling map_init_topology(TRUE). This is done by the mapgen code
+ (server) and packhand code (client).
If map.xsize and map.ysize are changed, call map_init_topology(FALSE) to
calculate map.size. This should be done in the client or when loading
@@ -393,21 +322,21 @@
{
enum direction8 dir;
- /* Changing or reordering the topo_flag enum will break this code. */
- const int default_ratios[4][2] =
- {AUTO_RATIO_FLAT, AUTO_RATIO_CLASSIC,
- AUTO_RATIO_URANUS, AUTO_RATIO_TORUS};
- const int id = 0x3 & map.topology_id;
-
- assert(TF_WRAPX == 0x1 && TF_WRAPY == 0x2);
-
- if (set_sizes) {
- /* Set map.xsize and map.ysize based on map.size. */
- set_ratio(map.size, default_ratios[id][0], default_ratios[id][1]);
- } else {
+ if (!set_sizes) {
/* Set map.size based on map.xsize and map.ysize. */
map.size = (float)(map.xsize * map.ysize) / 1000.0 + 0.5;
}
+
+ /* sanity check for iso topologies*/
+ assert(!(topo_has_flag(TF_ISO) || topo_has_flag(TF_HEX))
+ || (map.ysize % 2) == 0);
+
+ /* The size and ratio must satisfy the minimum and maximum *linear*
+ * restrictions on width */
+ assert(MAP_WIDTH >= MAP_MIN_LINEAR_SIZE);
+ assert(MAP_HEIGHT >= MAP_MIN_LINEAR_SIZE);
+ assert(MAP_WIDTH <= MAP_MAX_LINEAR_SIZE);
+ assert(MAP_HEIGHT <= MAP_MAX_LINEAR_SIZE);
map.num_valid_dirs = map.num_cardinal_dirs = 0;
for (dir = 0; dir < 8; dir++) {
Index: server/mapgen.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/mapgen.c,v
retrieving revision 1.140
diff -u -r1.140 mapgen.c
--- server/mapgen.c 24 Jul 2004 04:02:36 -0000 1.140
+++ server/mapgen.c 27 Jul 2004 16:33:03 -0000
@@ -1504,6 +1504,98 @@
islands = NULL;
}
+/****************************************************************************
+ Set the map xsize and ysize based on a base size and ratio (in natural
+ coordinates).
+****************************************************************************/
+static void set_sizes(double size, int Xratio, int Yratio)
+{
+ /* Some code in generator assumes even dimension, so this is set to 2.
+ * Future topologies may also require even dimensions. */
+ const int even = 2;
+
+ /* In iso-maps we need to double the map.ysize factor, since xsize is
+ * in native coordinates which are compressed 2x in the X direction. */
+ const int iso = (topo_has_flag(TF_ISO) || topo_has_flag(TF_HEX)) ? 2 : 1;
+
+ /* We have:
+ *
+ * 1000 * size = xsize * ysize
+ *
+ * And to satisfy the ratios and other constraints we set
+ *
+ * xsize = i_size * xratio * even
+ * ysize = i_size * yratio * even * iso
+ *
+ * For any value of "i_size". So with some substitution
+ *
+ * 1000 * size = i_size * i_size * xratio * yratio * even * even * iso
+ * i_size = sqrt(1000 * size / (xratio * yratio * even * even * iso))
+ *
+ * Make sure to round off i_size to preserve exact wanted ratios,
+ * that may be importante for some topologies.
+ */
+ const int i_size
+ = sqrt((float)(1000 * size)
+ / (float)(Xratio * Yratio * iso * even * even)) + 0.49;
+
+ /* Now build xsize and ysize value as described above. */
+ map.xsize = Xratio * i_size * even;
+ map.ysize = Yratio * i_size * even * iso;
+
+ /* Now make sure the size isn't too large for this ratio. If it is
+ * then decrease the size and try again. */
+ if (MAX(MAP_WIDTH, MAP_HEIGHT) > MAP_MAX_LINEAR_SIZE ) {
+ assert(size > 0.1);
+ set_sizes(size - 0.1, Xratio, Yratio);
+ return;
+ }
+
+ /* If the ratio is too big for some topology the simplest way to avoid
+ * this error is to set the maximum size smaller for all topologies! */
+ if (map.size > size + 0.9) {
+ /* Warning when size is set uselessly big */
+ freelog(LOG_ERROR,
+ "Requested size of %d is too big for this topology.",
+ map.size);
+ }
+ freelog(LOG_VERBOSE,
+ "Creating a map of size %d x %d = %d tiles (%d requested).",
+ map.xsize, map.ysize, map.xsize * map.ysize, map.size * 1000);
+}
+
+/*
+ * The default ratios for known topologies
+ *
+ * The factor Xratio * Yratio determines the accuracy of the size.
+ * Small ratios work better than large ones; 3:2 is not the same as 6:4
+ */
+#define AUTO_RATIO_FLAT {1, 1}
+#define AUTO_RATIO_CLASSIC {3, 2}
+#define AUTO_RATIO_URANUS {2, 3}
+#define AUTO_RATIO_TORUS {1, 1}
+
+/***************************************************************************
+ This function sets sizes in a topology-specific way then calls
+ map_init_topology.
+***************************************************************************/
+static void generator_init_topology(void)
+{
+ /* Changing or reordering the topo_flag enum will break this code. */
+ const int default_ratios[4][2] =
+ {AUTO_RATIO_FLAT, AUTO_RATIO_CLASSIC,
+ AUTO_RATIO_URANUS, AUTO_RATIO_TORUS};
+ const int id = 0x3 & map.topology_id;
+
+ assert(TF_WRAPX == 0x1 && TF_WRAPY == 0x2);
+
+ /* Set map.xsize and map.ysize based on map.size. */
+ set_sizes(map.size, default_ratios[id][0], default_ratios[id][1]);
+
+ /* Then initialise all topoloicals parameters */
+ map_init_topology(TRUE);
+}
+
/**************************************************************************
See stdinhand.c for information on map generation methods.
@@ -1526,7 +1618,7 @@
/* don't generate tiles with mapgen==0 as we've loaded them from file */
/* also, don't delete (the handcrafted!) tiny islands in a scenario */
if (map.generator != 0) {
- map_init_topology(TRUE); /* initialize map.xsize and map.ysize, etc */
+ generator_init_topology(); /* initialize map.xsize and map.ysize, etc */
map_allocate();
adjust_terrain_param();
/* if one mapgenerator fails, it will choose another mapgenerator */
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