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[Freeciv-Dev] Re: (PR#8754) effects patch
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[Freeciv-Dev] Re: (PR#8754) effects patch

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To: vasc@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8754) effects patch
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 24 Jul 2004 23:41:03 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8754 >

In the network code, why do you replace the effects array with a 
separate packet for each effect?  Is there a reason the individual 
packets are better (e.g., the array would be sparse) or do you just not 
like using dataio functions for sending struct arrays (which is ugly)?

Why is PACKET_RULESET_CACHE_EFFECT called that?  It looks to me like 
it's not a cache, it's just the effect...

jason




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