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[Freeciv-Dev] Re: (PR#7363) 1x1 isles.
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[Freeciv-Dev] Re: (PR#7363) 1x1 isles.

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To: tarje@xxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7363) 1x1 isles.
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 11 Jul 2004 08:36:14 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7363 >

rwetmore@xxxxxxxxxxxx wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7363 >
> 
> One should probably think "tiny continent" rather than "tiny island" and
> not get foolishly hung up on word definitions. The underlying problem was
> the inability to attack a single isolated land tile in a sea, which is not
> a problem with the current evolution of the code. look back at some of the
> earliest versions of code (2-3 years back) to understand how poorly 
> understood "simplifications" have introduced the buggy limitations and
> lost original context.

"Island" and "continent" are IMO synonymous.  The problem is that this 
function doesn't really operate on islands (despite the name) because it 
only looks at cardinal directions.

Are you saying this should be fixed?

jason




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