Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2004:
[Freeciv-Dev] Re: (PR#9181) [freeciv #9176] Re: Freeciv algorythm
Home

[Freeciv-Dev] Re: (PR#9181) [freeciv #9176] Re: Freeciv algorythm

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: swromania21@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9181) [freeciv #9176] Re: Freeciv algorythm
From: "Per Inge Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 5 Jul 2004 03:17:16 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9181 >

On Mon, 5 Jul 2004, Pavel Bogdan wrote:
> Ok. So you have numbers for all oceans and continents

No, we only have it for continents now. We also need it for oceans, but
nobody has had the time to implement it yet.

> Now you could give some other "algorythm-like" problem and I may be able
> to help you(and any useful info regarding it). I will post a solution
> when I find it, so don't wait too much for my e-mail response... :]

Finding the right algorithms is not what we need help with. We need help
implementing them in the freeciv codebase, that is, writing patches, since
this takes the most time and time is what we are short on.

  - Per




[Prev in Thread] Current Thread [Next in Thread]