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[Freeciv-Dev] Re: (PR#9321) pubserver rankings are based on player name
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[Freeciv-Dev] Re: (PR#9321) pubserver rankings are based on player name

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9321) pubserver rankings are based on player name not username
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Fri, 9 Jul 2004 08:29:20 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9321 >

On Fri, 9 Jul 2004, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:

>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9321 >
>
> On Thu, Jul 08, 2004 at 07:27:37PM -0700, Jason Short wrote:
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=9321 >
> >
> > Perhaps I reported this before.  But...
> >
> > Pubserver rankings are based on the player name: the name you choose for
> > your leader in the nation selection process.  They should obviously be
> > done based on the user name (the name put into the conndlg) instead.
>
> We have the windows users who all connect with "name".

Wasn't this patched recently? Ah, here it is:
user_username() uses Win32 GetUserName().

Of course in Windows 9X this probably doesn't work very well.

> How will auth work? On connectname or on selected name?

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa






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