[Freeciv-Dev] Re: (PR#9197) Shaking the (Tech) Tree
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9197 >
On Wed, Jul 07, 2004 at 04:18:46AM -0700, Mike Jing wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9197 >
>
> While again playing with Techtree 3.0, I tried a few changes to fix some
> annoyances and odd things about the Tech Tree. Here's what I have done:
First, it is a good idea to make some changes to the techtree.
But per has developped a new mechanism how expensive techs are. Think
the changes on the techtree should be done after that.
> 1. The Republic requires Trade and Philosophy, as suggested by hirisov.
> This delays the Republic quite a bit and makes Monarchy a lot more
> attractive as a first government (other than the default Despotism).
How expensive is republic then?
> 2. Since the Republic has moved up, Banking now requires Literacy instead of
> the Republic.
> 3. Democracy now requires the Republic because Banking no longer depends on
> the Republic.
> 4. Make Communism require the Republic instead of Philosophy. This change
> is mostly cosmetic since Communism already depends on Trade through Banking.
All changes because the rep, ok.
> 9. Stealth requires Advanced Flight instead of Robotics. It seems strange
> that you can build stealth aircraft without ever knowing Flight.
I liked it building Stealth Fighters before normal ones.
This change is good.
> There are still a couple of redundancies involving Nuclear Power, but I'm
> not sure what to do with them. Anyway, the most significant changes are
> those involving the Republic. Please let me know your thoughts on this.
Good work.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
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