[Freeciv-Dev] Re: (PR#9313) loading a saved game gives wrong units
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9313 >
Brett Albertson wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9313 >
>
> I was playing a game with the CVS version from two days ago or so. I
> saved my game, quit, recompiled with the CVS head from today. When I
> reloaded the game, my units were all wrong. The workers became
> engineers. Triremes became Caravels. Caravels became galleons.
> Phalanxes became archers. Horsemen became chariots. My explorer became
> a Barbarian Leader! The only units that seemed correct were settlers,
> who remained settlers. I assume this has something to do with the
> change to the savegame code that went in a day or two ago. I'm
> attaching my savegame if it helps.
Savegame compatability was broken by the addition of the worker several
weeks ago. It was "fixed" with the patch from a day or two ago.
However this means savegames from the interim period are incompatible.
If you have such a savedgame just use an older snapshot to finish it.
1.14.1 and earlier savegames are still compatible with current CVS
(which wasn't true 1 week ago).
jason
- [Freeciv-Dev] Re: (PR#9313) loading a saved game gives wrong units,
Jason Short <=
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