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[Freeciv-Dev] Re: (PR#9313) loading a saved game gives wrong units
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[Freeciv-Dev] Re: (PR#9313) loading a saved game gives wrong units

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To: brett.albertson@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9313) loading a saved game gives wrong units
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 8 Jul 2004 08:35:40 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9313 >

Brett Albertson wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9313 >
> 
> I was playing a game with the CVS version from two days ago or so.  I
> saved my game, quit, recompiled with the CVS head from today.  When I
> reloaded the game, my units were all wrong.  The workers became
> engineers.  Triremes became Caravels.  Caravels became galleons. 
> Phalanxes became archers.  Horsemen became chariots.  My explorer became
> a Barbarian Leader!  The only units that seemed correct were settlers,
> who remained settlers.  I assume this has something to do with the
> change to the savegame code that went in a day or two ago.  I'm
> attaching my savegame if it helps.

Savegame compatability was broken by the addition of the worker several 
weeks ago.  It was "fixed" with the patch from a day or two ago. 
However this means savegames from the interim period are incompatible. 
If you have such a savedgame just use an older snapshot to finish it. 
1.14.1 and earlier savegames are still compatible with current CVS 
(which wasn't true 1 week ago).

jason




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