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[Freeciv-Dev] Re: (PR#9166) Dangerous danger
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[Freeciv-Dev] Re: (PR#9166) Dangerous danger

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Subject: [Freeciv-Dev] Re: (PR#9166) Dangerous danger
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sat, 3 Jul 2004 00:57:15 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9166 >

On Fri, Jul 02, 2004 at 11:20:28PM -0700, Jason Short wrote:
> >> On Fri, 2 Jul 2004, Christian Knoke wrote:
> >> > 1: Dangerous danger[0] (-10523) in Metztitlan.Beware of overflow.
> >> > Gleitkomma-Ausnahme (core dumped)
> >>
> >> Was it a very big game?
> >
> > Not at all,
> >
> > chris@karl:~/freeciv/games$ civparse -v kalibur+1610.sav.gz
> 
> Is it reproducable from the savegame?

As mentioned, no, it isn't.

> Although in the old days it probably wouldn't be, now there's a good
> chance that it will be.  If not I'd like to find out why.

Ah.

> (Of course if the savegame is old or exact human steps are required to
> reproduce, we may not know how to reproduce it.)

The server crash happened at turn done time, *before* the server saved the
new state. So, many human steps are required, and I haven't found them.
Maybe I try a bit more.

Hhm, an idea comes to mind, to find those things: make the server save the
state at the beginning of the turn done phase, additionally. Just do this in
debug mode, and use a fixed name like 'debug.sav'. Maybe this can help?

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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