[Freeciv-Dev] Re: (PR#9166) Dangerous danger
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] Re: (PR#9166) Dangerous danger |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Sat, 3 Jul 2004 00:57:15 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9166 >
On Fri, Jul 02, 2004 at 11:20:28PM -0700, Jason Short wrote:
> >> On Fri, 2 Jul 2004, Christian Knoke wrote:
> >> > 1: Dangerous danger[0] (-10523) in Metztitlan.Beware of overflow.
> >> > Gleitkomma-Ausnahme (core dumped)
> >>
> >> Was it a very big game?
> >
> > Not at all,
> >
> > chris@karl:~/freeciv/games$ civparse -v kalibur+1610.sav.gz
>
> Is it reproducable from the savegame?
As mentioned, no, it isn't.
> Although in the old days it probably wouldn't be, now there's a good
> chance that it will be. If not I'd like to find out why.
Ah.
> (Of course if the savegame is old or exact human steps are required to
> reproduce, we may not know how to reproduce it.)
The server crash happened at turn done time, *before* the server saved the
new state. So, many human steps are required, and I haven't found them.
Maybe I try a bit more.
Hhm, an idea comes to mind, to find those things: make the server save the
state at the beginning of the turn done phase, additionally. Just do this in
debug mode, and use a fixed name like 'debug.sav'. Maybe this can help?
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
|
|