[Freeciv-Dev] (PR#9306) Small bug in rulesets
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Subject: |
[Freeciv-Dev] (PR#9306) Small bug in rulesets |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Wed, 7 Jul 2004 12:53:19 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9306 >
Hello,
the data/*/terrain.ruleset files contain a >'<
Fix attached.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
--- data/default/terrain.ruleset.old 2004-07-07 11:39:10.000000000 +0200
+++ data/default/terrain.ruleset 2004-07-07 11:39:10.000000000 +0200
@@ -146,7 +146,7 @@
; transform_time = time to transform; if 0, cannot transform
; flags = General flags for this terrain:
; - NoBarbs = Barbarians will not be spawned here.
-; - NoPollution = Pollution won't be put on this terrain type.
+; - NoPollution = Pollution will not be put on this terrain type.
; - Starter = Players will only be started on "Starter" terrain.
; - Oceanic = This is an "ocean" terrain. This has a big effect
; on gameplay. Naval units can move on oceanic terrain,
--- data/civ1/terrain.ruleset.old 2004-07-07 11:39:26.000000000 +0200
+++ data/civ1/terrain.ruleset 2004-07-07 11:39:26.000000000 +0200
@@ -138,7 +138,7 @@
; transform_time = time to transform; if 0, cannot transform
; flags = General flags for this terrain:
; - NoBarbs = Barbarians will not be spawned here.
-; - NoPollution = Pollution won't be put on this terrain type.
+; - NoPollution = Pollution will not be put on this terrain type.
; - Starter = Players will only be started on "Starter" terrain.
; - Oceanic = This is an "ocean" terrain. This has a big effect
; on gameplay. Naval units can move on oceanic terrain,
--- data/civ2/terrain.ruleset.old 2004-07-07 11:39:45.000000000 +0200
+++ data/civ2/terrain.ruleset 2004-07-07 11:39:45.000000000 +0200
@@ -146,7 +146,7 @@
; transform_time = time to transform; if 0, cannot transform
; flags = General flags for this terrain:
; - NoBarbs = Barbarians will not be spawned here.
-; - NoPollution = Pollution won't be put on this terrain type.
+; - NoPollution = Pollution will not be put on this terrain type.
; - Starter = Players will only be started on "Starter" terrain.
; - Oceanic = This is an "ocean" terrain. This has a big effect
; on gameplay. Naval units can move on oceanic terrain,
--- data/history/terrain.ruleset.old 2004-07-07 11:40:07.000000000 +0200
+++ data/history/terrain.ruleset 2004-07-07 11:40:07.000000000 +0200
@@ -146,7 +146,7 @@
; transform_time = time to transform; if 0, cannot transform
; flags = General flags for this terrain:
; - NoBarbs = Barbarians will not be spawned here.
-; - NoPollution = Pollution won't be put on this terrain type.
+; - NoPollution = Pollution will not be put on this terrain type.
; - Starter = Players will only be started on "Starter" terrain.
; - Oceanic = This is an "ocean" terrain. This has a big effect
; on gameplay. Naval units can move on oceanic terrain,
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