Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2004:
[Freeciv-Dev] (PR#9306) Small bug in rulesets
Home

[Freeciv-Dev] (PR#9306) Small bug in rulesets

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] (PR#9306) Small bug in rulesets
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Wed, 7 Jul 2004 12:53:19 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9306 >


Hello,

the data/*/terrain.ruleset files contain a >'<

Fix attached.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

--- data/default/terrain.ruleset.old    2004-07-07 11:39:10.000000000 +0200
+++ data/default/terrain.ruleset        2004-07-07 11:39:10.000000000 +0200
@@ -146,7 +146,7 @@
 ; transform_time       = time to transform; if 0, cannot transform
 ; flags                = General flags for this terrain:
 ;   - NoBarbs          = Barbarians will not be spawned here.
-;   - NoPollution      = Pollution won't be put on this terrain type.
+;   - NoPollution      = Pollution will not be put on this terrain type.
 ;   - Starter          = Players will only be started on "Starter" terrain.
 ;   - Oceanic          = This is an "ocean" terrain.  This has a big effect
 ;                        on gameplay.  Naval units can move on oceanic terrain,
--- data/civ1/terrain.ruleset.old       2004-07-07 11:39:26.000000000 +0200
+++ data/civ1/terrain.ruleset   2004-07-07 11:39:26.000000000 +0200
@@ -138,7 +138,7 @@
 ; transform_time       = time to transform; if 0, cannot transform
 ; flags                = General flags for this terrain:
 ;   - NoBarbs          = Barbarians will not be spawned here.
-;   - NoPollution      = Pollution won't be put on this terrain type.
+;   - NoPollution      = Pollution will not be put on this terrain type.
 ;   - Starter          = Players will only be started on "Starter" terrain.
 ;   - Oceanic          = This is an "ocean" terrain.  This has a big effect
 ;                        on gameplay.  Naval units can move on oceanic terrain,
--- data/civ2/terrain.ruleset.old       2004-07-07 11:39:45.000000000 +0200
+++ data/civ2/terrain.ruleset   2004-07-07 11:39:45.000000000 +0200
@@ -146,7 +146,7 @@
 ; transform_time       = time to transform; if 0, cannot transform
 ; flags                = General flags for this terrain:
 ;   - NoBarbs          = Barbarians will not be spawned here.
-;   - NoPollution      = Pollution won't be put on this terrain type.
+;   - NoPollution      = Pollution will not be put on this terrain type.
 ;   - Starter          = Players will only be started on "Starter" terrain.
 ;   - Oceanic          = This is an "ocean" terrain.  This has a big effect
 ;                        on gameplay.  Naval units can move on oceanic terrain,
--- data/history/terrain.ruleset.old    2004-07-07 11:40:07.000000000 +0200
+++ data/history/terrain.ruleset        2004-07-07 11:40:07.000000000 +0200
@@ -146,7 +146,7 @@
 ; transform_time       = time to transform; if 0, cannot transform
 ; flags                = General flags for this terrain:
 ;   - NoBarbs          = Barbarians will not be spawned here.
-;   - NoPollution      = Pollution won't be put on this terrain type.
+;   - NoPollution      = Pollution will not be put on this terrain type.
 ;   - Starter          = Players will only be started on "Starter" terrain.
 ;   - Oceanic          = This is an "ocean" terrain.  This has a big effect
 ;                        on gameplay.  Naval units can move on oceanic terrain,

[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] (PR#9306) Small bug in rulesets, Christian Knoke <=