[Freeciv-Dev] Re: (PR#9328) improvements to set_ratio
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9328 >
Here's an updated patch. I renamed "factor" as "even" (used to set even
dimensions) and improved the comments slightly.
jason
Index: common/map.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/map.c,v
retrieving revision 1.176
diff -u -r1.176 map.c
--- common/map.c 9 Jul 2004 19:30:58 -0000 1.176
+++ common/map.c 12 Jul 2004 18:16:33 -0000
@@ -218,65 +218,51 @@
/****************************************************************************
Set the map xsize and ysize based on a base size and ratio (in natural
coordinates).
-
- xsize and ysize are even numbers. For iso-maps ysize%4 == 0. This avoids
- problems in current and future topologies.
****************************************************************************/
-static void set_ratio(double base_size, int Xratio, int Yratio)
+static void set_ratio(int size, int Xratio, int Yratio)
{
+ /* Future topologies may require even dimensions (set this to 2). */
+ const int even = 1;
+
/* In TF_ISO we need to double the map.ysize factor, since xsize is
* in native coordinates which are compressed 2x in the X direction. */
const int iso = topo_has_flag(TF_ISO) ? 2 : 1;
/* We have:
*
- * size = xsize * ysize
+ * 1000 * size = xsize * ysize
*
* And to satisfy the ratios and other constraints we set
*
- * xsize = 2 * isize * xratio
- * ysize = 2 * isize * yratio * iso
- *
- * For any value of "isize". The factor of 2 is to ensure even dimensions
- * (which are important for some topologies). So with some substitution
+ * xsize = isize * xratio * even
+ * ysize = isize * yratio * even * iso
*
- * size = 4 * isize * xratio * isize * yratio * iso
- * isize = sqrt(size / (4 * xratio * yratio * iso))
+ * For any value of "isize". So with some substitution
*
- * Remember that size = base_size * 1000. So this gives us
- *
- * isize = sqrt(base_size * 250 / (xratio * yratio * iso))
+ * 1000 * size = isize * isize * xratio * yratio * even * even * iso
+ * isize = sqrt(1000 * size / (xratio * yratio * even * even * iso))
*/
- int i_size = sqrt(250.0 * base_size / (Xratio * Yratio * iso)) + 0.49;
-
- /* Make sure the linear size is large enough. */
- while (MIN(Xratio, iso * Yratio) * 2 * i_size < MAP_MIN_LINEAR_SIZE) {
- i_size++;
- }
-
- /* Now build xsize and ysize value as described above. This gives and
- * even xsize and ysize. For iso maps ysize % 4 == 0. */
- map.xsize = 2 * Xratio * i_size;
- map.ysize = iso * 2 * Yratio * i_size;
-
- /* Now make sure the linear size isn't too large. If it is, the best thing
- * we can do is decrease the base_size and try again. */
- if (MAX(MAP_WIDTH, MAP_HEIGHT) - 1 > MAP_MAX_LINEAR_SIZE ) {
- /* make a more litle map if possible */
- assert(base_size > 0.1);
- set_ratio(base_size - 0.1, Xratio, Yratio);
- return;
- }
-
- if (map.size > base_size + 0.9) {
- /* Warning when size is set uselessly big */
- freelog(LOG_NORMAL,
- _("Requested size of %d is too big for this topology."),
- map.size);
- }
- freelog(LOG_VERBOSE, "Creating a map of size of %2.1fk tiles.", base_size);
- freelog(LOG_VERBOSE, "xsize and ysize are set to %d and %d.",
- map.xsize, map.ysize);
+ const float i_size
+ = sqrt((float)(1000 * size)
+ / (float)(Xratio * Yratio * iso * even * even));
+
+ /* Now build xsize and ysize value as described above. Make sure to
+ * round off _before_ multiplying by even and iso so that we can end up
+ * with even values if needed. */
+ map.xsize = (int)(Xratio * i_size + 0.5) * even;
+ map.ysize = (int)(Yratio * i_size + 0.5) * even * iso;
+
+ /* The size and ratio must satisfy the minimum and maximum *linear*
+ * restrictions on width. If not then either these restrictions should
+ * be lifted or the size should be more limited. */
+ assert(MAP_WIDTH >= MAP_MIN_LINEAR_SIZE);
+ assert(MAP_HEIGHT >= MAP_MIN_LINEAR_SIZE);
+ assert(MAP_WIDTH <= MAP_MAX_LINEAR_SIZE);
+ assert(MAP_HEIGHT <= MAP_MAX_LINEAR_SIZE);
+
+ freelog(LOG_VERBOSE,
+ "Creating a map of size %d x %d = %d tiles (%d requested).",
+ map.xsize, map.ysize, map.xsize * map.ysize, size * 1000);
}
/*
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