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[Freeciv-Dev] Re: (PR#9193) Save worklists and city production by name
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[Freeciv-Dev] Re: (PR#9193) Save worklists and city production by name

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To: mstefek@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9193) Save worklists and city production by name
From: "Jason Dorje Short" <jdorje@xxxxxxxxxxx>
Date: Tue, 13 Jul 2004 01:51:03 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9193 >

Mateusz Stefek wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9193 >
> 
>>With attached patch worklists and city productions are no more
>>dependent on the order in which improvements or units are read from
>>ruleset.

I'd still like for someone to verify that the arrays in savegame.c 
correspond to the current (or 1.14.1) improvement values.

> How should I implement it?
> Each city has its improvements list which is currently saved as  
> bitvector ("00101001..")
> My idea is to save it as text which is divided with some special  
> character.
> For example: "Temple|Granary|Harbour".

Here it becomes ugly.  Writing out "temple" for every city that has a 
temple seems way too inefficient.

Maybe it would be better to store the order separately and use that to 
recover the values from the array.

   all_improvements = "Temple", "Granary", "Harbour", ...
   bitvector = 101...

Or maybe the registry code can do this automatically if you lookup 
city%d.has_%s (where %d = city ID and %s = improvement name).  Probably 
this is the way to go.

jason




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