[Freeciv-Dev] Re: (PR#9147) researchcost proposal
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[Freeciv-Dev] Re: (PR#9147) researchcost proposal |
From: |
"Per Inge Mathisen" <per@xxxxxxxxxxx> |
Date: |
Tue, 13 Jul 2004 01:03:50 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9147 >
On Mon, 12 Jul 2004, Per Inge Mathisen wrote:
> This is an updated patch.
I forgot to add: The researchcost algorithm has changed slightly, to:
MAX( (num_parents + 1) * sqrt( num_parents + 1 ) * ( researchcost / 2),
researchcost )
This makes the tech curve resulting from researchcost roughtly the same
for tech cost style 0 and 1, so we do not need to change researchcost to 5
when we set tech cost style to 1. It also prevents some techs from going
on a fire sale for 5.
> There is an occasional (rare) bug: Sometimes when selecting a tech to
> research immediately from the science dialog, you get the tech seemingly
> for free.That is not the case, though - it is just the science dialog
> that didn't update properly - it updated the tech but not the bulbs. I
> cannot figure out why. The client does receive all the info it should.
Apparently this is an unrelated and older bug. Thomas reported it a while
ago.
- Per
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