[Freeciv-Dev] Re: (PR#9356) Allow different starting units with split te
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9356 >
Per Inge Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9356 >
>
> This patch enables nations with split tech trees to start the game with
> different starting units. The way it does this is rather crude and simple,
> but it works. First we check if there are any role units matching what we
> want that the player can actually build (eg not Explorer for default,
> since it requires Seafaring). Then if we don't find anything, we check for
> any unit matching this role.
Why not just use best_role_unit_for_player rather than writing a new
function? If the modpack author wants a particular unit to be used all
he has to do is edit the available techs.
jason
- [Freeciv-Dev] Re: (PR#9356) Allow different starting units with split tech trees,
Jason Dorje Short <=
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