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[Freeciv-Dev] (PR#9347) Re: Re: Paratroopers problem
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[Freeciv-Dev] (PR#9347) Re: Re: Paratroopers problem

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Subject: [Freeciv-Dev] (PR#9347) Re: Re: Paratroopers problem
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Mon, 12 Jul 2004 02:45:59 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9347 >


Filing to rt

On Sun, Jul 11, 2004 at 12:09:50AM -0400, Jason Dorje Short wrote:
> Christian Knoke wrote:
> 
> >  if (get_transporter_occupancy(punit) > 0) {
> >    notify_player_ex(pplayer, punit->x, punit->y, E_NOEVENT,
> >                     _("Game: You cannot paradrop a transporter unit."));
> >  }
> >
> >What does this message mean, is it correct? "transported unit"? Why?
> >
> >A paratrooper cannot transport anything. A paratrooper needs to be inside a
> >city in order to paradrop.
> 
> You cannot drop a unit that is transporting other units.  So if you add 
> the paradrop flag to some transporter unit in the ruleset, you won't be 
> able to paradrop if it's carrying units.  Except...

So the message is buggy, it should read "You cannot paradrop a unit that is
transporting other units."

> >Also,  return FALSE; missing?
> 
> So it would seem.

Another bug.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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