[Freeciv-Dev] Re: (PR#9084) pubserver AI-goto crash
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9084 >
En/na Jason Short ha escrit:
><URL: http://rt.freeciv.org/Ticket/Display.html?id=9084 >
>
>Gregory Berkolaiko wrote:
>
>
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=9084 >
>>
>>This is assert(!unit_has_orders(punit))
>>I guess the unit was taken over by AI but the orders were not removed?
>>
>>
>
>So it seems. Which I guess makes this my problem. But I'm a bit
>confused. Explorers aren't handled the way other AI units are, right?
>Should the orders be removed when the unit is changed to
>ACTIVITY_EXPLORE, or should ACTIVITY_EXPLORE be impossible for units
>with orders, or should exploring units simply be ignored for units with
>orders, or should the orders be dropped for exploring units?
>
>
It's not that, just exchange a city with an AI. Then, set a goto on
a transport or boat with ai units inside.
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