[Freeciv-Dev] Re: (PR#8754) effects patch
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8754 >
Jason Dorje Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8754 >
>
> The ***_direct() functions are way too cryptically named.
Or to put it another way, what's the difference between
can_player_build_improvement_direct ("Whether player can build given
improvement somewhere, ignoring whether improvement is obsolete.") and
can_player_eventually_build_improvement ("Whether player can
_eventually_ build given improvement somewhere -- ie, returns 1 if
improvement is available with current tech OR will be available with
future tech. returns 0 if unit is obsolete.")?
What's the difference between can_player_eventually_build_improvement
and could_player_eventually_build_improvement?
Similarly, what's the difference between
can_eventually_build_improvement and can_build_improvement_direction?
Obviously these are logically different (except for the "can" versus
"could" difference which seems purely semantic). But why does the user
need both? And how is he supposed to tell which is which?
jason
- [Freeciv-Dev] Re: (PR#8754) effects patch, (continued)
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/07/09
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/07/09
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/07/12
- [Freeciv-Dev] (PR#8754) effects patch, Jason Short, 2004/07/13
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Dorje Short, 2004/07/13
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Dorje Short, 2004/07/13
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Dorje Short, 2004/07/13
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Dorje Short, 2004/07/13
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Dorje Short, 2004/07/13
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Dorje Short, 2004/07/13
- [Freeciv-Dev] Re: (PR#8754) effects patch,
Jason Dorje Short <=
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Dorje Short, 2004/07/14
- [Freeciv-Dev] Re: (PR#8754) effects patch, Per Inge Mathisen, 2004/07/14
- [Freeciv-Dev] Re: (PR#8754) effects patch, Per Inge Mathisen, 2004/07/14
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/07/14
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/07/14
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/07/14
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/07/14
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/07/14
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/07/14
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/07/14
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