freeciv-dev October 2004
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Last Modified: Sun Oct 31 21:39:06 2004
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- October 22, 2004
- [Freeciv-Dev] (PR#10677) aifill spin button in new game dialog, Jason Short, 02:46
- [Freeciv-Dev] Second "beta" release of Freeciv 2.0.0, Jason Dorje Short, 02:40
- [Freeciv-Dev] (PR#10677) aifill spin button in new game dialog, Mateusz Stefek, 02:09
- [Freeciv-Dev] (PR#10652) Assertion `unit_list_size(&ptile->units) == 0' failed., Mateusz Stefek, 02:06
- [Freeciv-Dev] (PR#10676) get_city_bonus_sources ignores negative effects, Jason Short, 01:15
- [Freeciv-Dev] (PR#10675) get_city_bonus_sources should return the effect value, Jason Short, 01:09
- [Freeciv-Dev] Re: (PR#10518) hostname and ping times are not always shown, Mike Kaufman, 00:23
October 21, 2004
- [Freeciv-Dev] Re: (PR#10659), Vasco Alexandre da Silva Costa, 23:28
- [Freeciv-Dev] (PR#10575) city dialog tooltips, Jason Short, 22:48
- [Freeciv-Dev] (PR#10672) "quit" and "leave" confirmations, Jason Short, 21:25
- [Freeciv-Dev] Re: (PR#10659), Jason Short, 18:41
- [Freeciv-Dev] Re: (PR#10659), Benedict Adamson, 18:38
- [Freeciv-Dev] Re: (PR#10670) overlappying mystrlcpy, Vasco Alexandre da Silva Costa, 18:22
- [Freeciv-Dev] Re: (PR#10661) Patch: A few changes to server help text, Jason Short, 18:20
- [Freeciv-Dev] Re: (PR#10659), Vasco Alexandre da Silva Costa, 18:17
- [Freeciv-Dev] Re: (PR#10661) Patch: A few changes to server help text, Jason Short, 15:31
- [Freeciv-Dev] (PR#10671) changing tilesets breaks specialist graphics, Jason Short, 15:02
- [Freeciv-Dev] (PR#10670) overlappying mystrlcpy, Jason Short, 14:57
- [Freeciv-Dev] (PR#10669) centering error when starting a game, Jason Short, 14:54
- [Freeciv-Dev] Re: (PR#10668) overview and changing tilesets, Jason Short, 14:51
- [Freeciv-Dev] (PR#10668) overview and changing tilesets, Jason Short, 14:48
- [Freeciv-Dev] (PR#10667) memory leak in effects ruleset cache, Jason Short, 12:45
- [Freeciv-Dev] (PR#10666) memory leak with parent_nations, Jason Short, 12:43
- [Freeciv-Dev] (PR#10665) memory leak in cities.ruleset loading, Jason Short, 12:32
- [Freeciv-Dev] (PR#10664) ai_data_init memory leak, Jason Short, 12:23
- [Freeciv-Dev] (PR#10613) PF memory leak, Jason Short, 12:14
- [Freeciv-Dev] (PR#10659), Jason Short, 10:50
- [Freeciv-Dev] (PR#10661) Patch: A few changes to server help text, Jason Short, 10:40
- [Freeciv-Dev] (PR#10518) hostname and ping times are not always shown, Jason Short, 10:28
- [Freeciv-Dev] Re: (PR#10659), andrearo@xxxxxxxxxxxx, 03:25
- [Freeciv-Dev] (PR#10659), Reinier Post, 03:00
- [Freeciv-Dev] Re: (PR#10557) unit with orders being taken over by the AI, brett wexell, 02:29
- [Freeciv-Dev] (PR#10658) CMA/attribute bugs, Jason Short, 01:54
- [Freeciv-Dev] Re: (PR#10657) player_dlg must have a column for username, Jason Short, 00:52
- [Freeciv-Dev] (PR#10657) player_dlg must have a column for username, Mike Kaufman, 00:43
- [Freeciv-Dev] Czech translation, Dušan Hokův, 00:37
October 20, 2004
- [Freeciv-Dev] (PR#10656) connect-road, ZOC, and enemy units, Jason Short, 23:20
- [Freeciv-Dev] Re: (PR#10655) unknown gui-gtk-2.0 crash, Jason Short, 20:55
- [Freeciv-Dev] Re: (PR#10655) unknown gui-gtk-2.0 crash, Vasco Alexandre da Silva Costa, 20:00
- [Freeciv-Dev] (PR#10655) unknown gui-gtk-2.0 crash, Jason Short, 19:46
- [Freeciv-Dev] (PR#10654) /away still makes alliances, Jason Short, 19:03
- [Freeciv-Dev] (PR#10653) name city popup when observing, Mike Kaufman, 18:56
- [Freeciv-Dev] Re: (PR#10518) hostname and ping times are not always shown, Mike Kaufman, 18:01
- [Freeciv-Dev] (PR#10557) unit with orders being taken over by the AI, Jason Short, 17:17
- [Freeciv-Dev] Re: (PR#10652) Assertion `unit_list_size(&ptile->units) == 0' failed., Jason Short, 17:04
- [Freeciv-Dev] Re: (PR#10647) gtk2 startscreen: titles for network tabs aren't helpful, Jason Short, 16:59
- [Freeciv-Dev] Re: (PR#10648) startscreen: aifill is ignored for net games, Vasco Alexandre da Silva Costa, 16:57
- [Freeciv-Dev] Re: (PR#10652) Assertion `unit_list_size(&ptile->units) == 0' failed., Jason Short, 16:56
- [Freeciv-Dev] Re: (PR#10647) gtk2 startscreen: titles for network tabs aren't helpful, Vasco Alexandre da Silva Costa, 16:55
- [Freeciv-Dev] intro, Andreas Røsdal, 16:52
- [Freeciv-Dev] (PR#10652) Assertion `unit_list_size(&ptile->units) == 0' failed., Jason Short, 16:52
- [Freeciv-Dev] (PR#10651) loading game versus connecting to loading game, Jason Short, 16:49
- [Freeciv-Dev] (PR#10630) Governments requirement for units, Jason Short, 15:26
- [Freeciv-Dev] (PR#10648) startscreen: aifill is ignored for net games, Jason Short, 14:50
- [Freeciv-Dev] Re: (PR#10647) gtk2 startscreen: titles for network tabs aren't helpful, Mike Kaufman, 14:06
- [Freeciv-Dev] (PR#10647) gtk2 startscreen: titles for network tabs aren't helpful, Jason Short, 12:56
- [Freeciv-Dev] (PR#10638) Removal of connection dialog broke win32 client, Jason Short, 12:01
- [Freeciv-Dev] Re: (PR#10645) clinet.c does not compile under solaris, Jason Short, 11:19
- [Freeciv-Dev] (PR#10645) clinet.c does not compile under solaris, Fredrik Tengblad, 11:10
- [Freeciv-Dev] Re: (PR#10635) odd message on pregame login, Jason Short, 10:46
- [Freeciv-Dev] (PR#10641) crash in mapgen, Jason Short, 10:44
- [Freeciv-Dev] Re: (PR#10635) odd message on pregame login, Mike Kaufman, 10:41
- [Freeciv-Dev] (PR#10644) Freeciv 2 Beta Bug Report: Connect via Road/Railroad problem, Jason Short, 10:37
- [Freeciv-Dev] (PR#10644) Freeciv 2 Beta Bug Report: Connect via Road/Railroad problem, James 'J.C.' Jones, 07:47
- [Freeciv-Dev] (PR#10642) win32: assertion on right click, James Canete, 05:43
- [Freeciv-Dev] (PR#10640) Crash When Centering the Map - Cont'd, jgani@xxxxxxxxxxxx, 05:32
- [Freeciv-Dev] (PR#10641) crash in mapgen, James Canete, 05:22
- [Freeciv-Dev] (PR#10639) Crash When Centering the Map, jgani@xxxxxxxxxxxx, 04:51
- [Freeciv-Dev] (PR#10638) Removal of connection dialog broke win32 client, James Canete, 04:45
- [Freeciv-Dev] (PR#10637) freeciv 2.0 beta - diplomacy with ai, Karl-Ingo Friese, 04:00
- [Freeciv-Dev] Re: (PR#10575) city dialog tooltips, Vasco Alexandre da Silva Costa, 03:54
- [Freeciv-Dev] Re: (PR#10592) 2.0.0 beta & trident_shields, Karl-Ingo Friese, 03:40
- [Freeciv-Dev] Re: (PR#10636) another aisettler memory leak, Jason Short, 02:19
- [Freeciv-Dev] (PR#10636) another aisettler memory leak, Jason Short, 02:17
- [Freeciv-Dev] (PR#10559) Game: You voted for "set gen 3", Jason Short, 01:35
- [Freeciv-Dev] (PR#10635) odd message on pregame login, Jason Short, 00:53
- [Freeciv-Dev] (PR#10632) error in drawing of focus unit, Jason Short, 00:43
- [Freeciv-Dev] (PR#10633) data/Freeciv breaks translation out of a builddir, Jason Short, 00:16
October 19, 2004
- [Freeciv-Dev] (PR#10633) data/Freeciv breaks translation out of a builddir, Jason Short, 22:21
- [Freeciv-Dev] (PR#10632) error in drawing of focus unit, Jason Short, 21:44
- [Freeciv-Dev] (PR#10615) make dist fails in head, Jason Short, 20:59
- [Freeciv-Dev] Re: (PR#10522) republic/democracy game balancing, Jason Short, 20:42
- [Freeciv-Dev] Re: (PR#10575) city dialog tooltips, Jason Short, 20:39
- [Freeciv-Dev] Re: (PR#10522) republic/democracy game balancing, Per I. Mathisen, 17:39
- [Freeciv-Dev] (PR#10575) city dialog tooltips, Vasco Alexandre da Silva Costa, 17:20
- [Freeciv-Dev] (PR#7308) Bug: MingW compiling error, Guest, 16:58
- [Freeciv-Dev] (PR#10462) Blacksmith building, Guest, 16:54
- [Freeciv-Dev] (PR#10630) Governments requirement for units, Per I. Mathisen, 16:36
- [Freeciv-Dev] Re: packet_conn_ping_info and connections, Anthony Stuckey, 16:34
- [Freeciv-Dev] Re: (PR#10629) [PATCH] Move city description from window title to inside the dialog., Jason Short, 16:17
- [Freeciv-Dev] (PR#10629) [PATCH] Move city description from window title to inside the dialog., Vasco Alexandre da Silva Costa, 16:13
- [Freeciv-Dev] (PR#2415) Patch: autoattack, Jason Short, 15:29
- [Freeciv-Dev] (PR#10628) fatal flaw in packet_conn_ping_info, Jason Short, 15:16
- [Freeciv-Dev] Re: packet_conn_ping_info and connections, Jason Dorje Short, 15:07
- [Freeciv-Dev] (PR#10627) Bug: Freeciv 2.0.0 beta1 - Help missing wonder, unit, city improvement information, James 'J.C.' Jones, 15:05
- [Freeciv-Dev] (PR#2415) Patch: autoattack, Jason Short, 15:03
- [Freeciv-Dev] (PR#10626) Remove firepower, Per I. Mathisen, 14:51
- [Freeciv-Dev] Re: packet_conn_ping_info and connections, Andreas Røsdal, 14:48
- [Freeciv-Dev] Re: packet_conn_ping_info and connections, Jason Dorje Short, 14:25
- [Freeciv-Dev] Re: packet_conn_ping_info and connections, Mike Kaufman, 14:19
- [Freeciv-Dev] Re: packet_conn_ping_info and connections, Andreas Røsdal, 14:08
- [Freeciv-Dev] Re: (PR#10518) hostname and ping times are not always shown, Jason Short, 14:01
- [Freeciv-Dev] Re: (PR#10518) hostname and ping times are not always shown, Mike Kaufman, 13:53
- [Freeciv-Dev] Re: packet_conn_ping_info and connections, Mike Kaufman, 13:48
- [Freeciv-Dev] (PR#10518) hostname and ping times are not always shown, Jason Short, 13:47
- [Freeciv-Dev] packet_conn_ping_info and connections, Jason Dorje Short, 13:33
- [Freeciv-Dev] (PR#10625) [PATCH] Make the password labels insensitive, Vasco Alexandre da Silva Costa, 13:29
- [Freeciv-Dev] (PR#10624) gtk2 startscreen doesn't tell you why you can't connect, Jason Short, 13:17
- [Freeciv-Dev] Re: (PR#10591) window is too large for uranus topologies, Jason Short, 13:01
- [Freeciv-Dev] Re: (PR#10591) window is too large for uranus topologies, Jason Short, 12:44
- [Freeciv-Dev] (PR#10616) Chatline doesn't work!!!, Vasco Alexandre da Silva Costa, 12:05
- [Freeciv-Dev] Re: (PR#10616) Chatline doesn't work!!!, Vasco Alexandre da Silva Costa, 11:32
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Marko Lindqvist, 11:18
- [Freeciv-Dev] Re: (PR#10609) can't set difficulty for scenarios, Vasco Alexandre da Silva Costa, 10:54
- [Freeciv-Dev] (PR#10614) Compilation error, Alexander Sayenko, 05:34
- [Freeciv-Dev] Re: (PR#10552) Bug in FreeCiv 2 beta1, Jonathan Glaschke, 05:33
- [Freeciv-Dev] (PR#10616) Chatline doesn't work!!!, Mateusz Stefek, 04:08
- [Freeciv-Dev] (PR#10615) make dist fails in head, Mateusz Stefek, 03:45
- [Freeciv-Dev] (PR#8887) data/nation/Makefile.am.sh is useless, Mateusz Stefek, 03:40
- [Freeciv-Dev] (PR#10591) window is too large for uranus topologies, Mateusz Stefek, 03:07
- [Freeciv-Dev] (PR#10590) Screen not updated after changing tileset, Jason Short, 02:19
- [Freeciv-Dev] (PR#10591) window is too large for uranus topologies, Jason Short, 02:12
- [Freeciv-Dev] (PR#10596) Uninitialized values on current CVS running valgrind, Jason Short, 02:03
- [Freeciv-Dev] (PR#10552) Bug in FreeCiv 2 beta1, Jason Short, 01:24
- [Freeciv-Dev] (PR#10613) PF memory leak, Jason Short, 00:18
- [Freeciv-Dev] (PR#10612) aidata memory leak, Jason Short, 00:07
October 18, 2004
- [Freeciv-Dev] (PR#10611) valgrind warning in is_valid_start_pos, Jason Short, 23:48
- [Freeciv-Dev] (PR#10610) Missing include in shared.h, James Canete, 23:35
- [Freeciv-Dev] (PR#10609) can't set difficulty for scenarios, Jason Short, 22:37
- [Freeciv-Dev] (PR#10608) start dialog doesn't work for scenarios, Jason Short, 22:36
- [Freeciv-Dev] Re: (PR#10606) set_ai_level() violates principle of least surprise, Jason Short, 22:30
- [Freeciv-Dev] (PR#10607) mapview slides when returning to game, Jason Short, 22:28
- [Freeciv-Dev] (PR#10606) set_ai_level() violates principle of least surprise, Mike Kaufman, 22:09
- [Freeciv-Dev] (PR#10592) 2.0.0 beta & trident_shields, Jason Short, 21:01
- [Freeciv-Dev] (PR#10364) Adding several building requirements, Brett Albertson, 19:15
- [Freeciv-Dev] Re: (PR#10601) fregatte attack/defense changing request, Horn Gábor, 19:11
- [Freeciv-Dev] (PR#10601) fregatte attack/defense changing request, Horn Gábor, 19:07
- [Freeciv-Dev] (PR#10600) ai_data_turn_init crash, Jason Short, 19:07
- [Freeciv-Dev] (PR#10599) Place the cursor at the end during inputline history traversing, Vasco Alexandre da Silva Costa, 19:03
- [Freeciv-Dev] (PR#9590) Patch: make angry citizens appear (by adjusting empire_size_inc), Jason Short, 17:16
- [Freeciv-Dev] (PR#10579) Assertion failed: (unit_list_size(&ptile->units) == 0), Guest, 15:30
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Add civmanual to diff_ignore. As requested by V..., Jason Dorje Short, 15:22
- [Freeciv-Dev] Re: [FreeCiv-Cvs] jcanete: If compiling with mingw, set LOCALEDIR manu..., Jason Dorje Short, 15:21
- [Freeciv-Dev] (PR#10556) freeciv2 client crashed, Guest, 13:50
- [Freeciv-Dev] Re: (PR#9064) Re: Patch: Expulsion of enemy units from territory, Jason Short, 13:43
- [Freeciv-Dev] Re: (PR#9064) Re: Patch: Expulsion of enemy units from territory, Per I. Mathisen, 13:39
- [Freeciv-Dev] Re: (PR#9064) Re: Patch: Expulsion of enemy units from territory, Per I. Mathisen, 13:32
- [Freeciv-Dev] Re: (PR#9064) Re: Patch: Expulsion of enemy units from territory, Mike Kaufman, 13:19
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Jason Short, 13:16
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Per I. Mathisen, 13:14
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Jason Short, 13:13
- [Freeciv-Dev] Re: (PR#9064) Re: Patch: Expulsion of enemy units from territory, Per I. Mathisen, 13:12
- [Freeciv-Dev] (PR#2415) Re: Patch: autoattack, Per I. Mathisen, 13:08
- [Freeciv-Dev] Re: (PR#9064) Re: Patch: Expulsion of enemy units from territory, ue80@xxxxxxxxxxxxxxxxxxxxx, 12:44
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Jason Short, 12:41
- [Freeciv-Dev] Re: (PR#9064) Re: Patch: Expulsion of enemy units from territory, Mike Kaufman, 12:29
- [Freeciv-Dev] Re: (PR#10594) Lost connection to server, Jason Short, 12:27
- [Freeciv-Dev] (PR#10471) [PATCH] Remove connection dialog, Vasco Alexandre da Silva Costa, 12:25
- [Freeciv-Dev] (PR#9064) Re: Patch: Expulsion of enemy units from territory, Per I. Mathisen, 11:58
- [Freeciv-Dev] (PR#10597) Assertion on pplayer, jorneg@xxxxxxxxxxx, 11:47
- [Freeciv-Dev] (PR#10596) Uninitialized values on current CVS running valgrind, jorneg@xxxxxxxxxxx, 11:44
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Per I. Mathisen, 11:28
- [Freeciv-Dev] (PR#10594) Lost connection to server, Jonathan Glaschke, 11:28
- [Freeciv-Dev] Re: (PR#10578) Wishlist: include isophex tileset in main distribution, Vasco Alexandre da Silva Costa, 11:26
- [Freeciv-Dev] Re: (PR#10578) Wishlist: include isophex tileset in main distribution, andrearo@xxxxxxxxxxxx, 10:45
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Jason Short, 10:26
- [Freeciv-Dev] Re: (PR#10555) bug on freeciv V2.0.0, Per I. Mathisen, 09:53
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Per I. Mathisen, 09:33
- [Freeciv-Dev] (PR#7417) Data: new nation BOSNIA!, Mateusz Stefek, 07:41
- [Freeciv-Dev] (PR#10592) 2.0.0 beta & trident_shields, Karl-Ingo Friese, 07:36
- [Freeciv-Dev] (PR#10591) window is too large for uranus topologies, Mateusz Stefek, 06:45
- [Freeciv-Dev] (PR#10590) Screen not updated after changing tileset, David Stewart, 04:52
- [Freeciv-Dev] Re: (PR#10579) Core Dumped during running game, Jonathan Glaschke, 04:51
- [Freeciv-Dev] (PR#10587) Error during a compilation, Alexander Sayenko, 04:51
- [Freeciv-Dev] Re: (PR#10557) unit with orders being taken over by the AI, Per I. Mathisen, 04:50
- [Freeciv-Dev] (PR#10525) grid isn't updated when cities are conquered, Jason Short, 01:47
- [Freeciv-Dev] (PR#10571) Transform to Ocean/River, Jason Short, 01:30
- [Freeciv-Dev] (PR#10571) Transform to Ocean/River, Jason Short, 01:27
October 17, 2004
- [Freeciv-Dev] (PR#10557) unit with orders being taken over by the AI, Jason Short, 23:59
- [Freeciv-Dev] (PR#10557) unit with orders being taken over by the AI, Jason Short, 23:46
- [Freeciv-Dev] (PR#10579) Core Dumped during running game, Jason Short, 23:28
- [Freeciv-Dev] (PR#10459) bug: pplayer_can_ally assert fail, Jason Short, 23:26
- [Freeciv-Dev] (PR#10554) Reproduceable crash in civserver, Jason Short, 21:51
- [Freeciv-Dev] Re: (PR#10471) [PATCH] Remove connection dialog, Jason Short, 19:02
- [Freeciv-Dev] Re: (PR#10578) Wishlist: include isophex tileset in main distribution, Vasco Alexandre da Silva Costa, 16:29
- [Freeciv-Dev] Re: (PR#10578) Wishlist: include isophex tileset in main distribution, andrearo@xxxxxxxxxxxx, 16:01
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/341971, freeciv, 15:06
- [Freeciv-Dev] Re: (PR#10578) Wishlist: include isophex tileset in main distribution, Jason Short, 10:32
- [Freeciv-Dev] Re: (PR#10368) RfP: #define ACTIVITY_FACTOR, Jason Short, 10:04
- [Freeciv-Dev] Re: (PR#10572) civserver crash, Jason Short, 10:03
- [Freeciv-Dev] Re: (PR#10580) [freeciv #10579], Jonathan Glaschke, 08:13
- [Freeciv-Dev] Re: (PR#10580) [freeciv #10579], Per I. Mathisen, 07:43
- [Freeciv-Dev] (PR#10580) [freeciv #10579], Jonathan Glaschke, 07:07
- [Freeciv-Dev] (PR#10578) Wishlist: include isophex tileset in main distribution, David Stewart, 06:07
- [Freeciv-Dev] (PR#10579) Core Dumped during running game, Jonathan Glaschke, 06:07
- [Freeciv-Dev] (PR#10572) civserver crash, brett wexell, 06:05
- [Freeciv-Dev] Re: (PR#10368) RfP: #define ACTIVITY_FACTOR, Per I. Mathisen, 06:05
- [Freeciv-Dev] (PR#10575) city dialog tooltips, Jason Short, 01:39
October 16, 2004
- [Freeciv-Dev] (PR#10368) RfP: #define ACTIVITY_FACTOR, Jason Short, 23:33
- [Freeciv-Dev] (PR#10435) Repodlg tabs in GTK+2 client, Gregor Richards, 23:27
- [Freeciv-Dev] (PR#10368) RfP: #define ACTIVITY_FACTOR, Jason Short, 23:16
- [Freeciv-Dev] (PR#10571) Transform to Ocean/River, Brett Albertson, 22:28
- [Freeciv-Dev] (PR#10471) [PATCH] Remove connection dialog, Vasco Alexandre da Silva Costa, 22:09
- [Freeciv-Dev] (PR#10359) Saving changes game state, Jason Short, 22:06
- [Freeciv-Dev] (PR#10569) center_on_something fails, Jason Short, 19:38
- [Freeciv-Dev] (PR#10561) new trouble ticket : building bug on freeciv V2.0.0, Brett Albertson, 19:34
- [Freeciv-Dev] Re: (PR#10567) pubserver crash: ai-controlled unit has no goto destination, Jason Short, 18:35
- [Freeciv-Dev] (PR#10471) [PATCH] Remove connection dialog, Vasco Alexandre da Silva Costa, 18:19
- [Freeciv-Dev] (PR#10554) Reproduceable crash in civserver, Jason Short, 17:22
- [Freeciv-Dev] (PR#10568) PR# and freeciv# are different, Jason Short, 17:17
- [Freeciv-Dev] Re: (PR#10567) pubserver crash: ai-controlled unit has no goto destination, Jason Short, 16:58
- [Freeciv-Dev] (PR#10566) Re: [freeciv #10554] Reproduceable crash in civserver, Sam Morris, 16:57
- [Freeciv-Dev] Re: (PR#10567) pubserver crash: ai-controlled unit has no goto destination, Per I. Mathisen, 16:56
- [Freeciv-Dev] Re: (PR#10567) pubserver crash: ai-controlled unit has no goto destination, Jason Short, 16:51
- [Freeciv-Dev] (PR#10567) pubserver crash: ai-controlled unit has no goto destination, Jason Short, 16:43
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/341734, freeciv, 16:36
- [Freeciv-Dev] (PR#10471) [PATCH] Remove connection dialog, Vasco Alexandre da Silva Costa, 16:07
- [Freeciv-Dev] (PR#10565) comments on vote, Antti Waris, 15:48
- [Freeciv-Dev] (PR#10564) worker time, Antti Waris, 15:47
- [Freeciv-Dev] (PR#10563) player list, Antti Waris, 15:47
- [Freeciv-Dev] Re: (PR#10560) new trouble ticket : building bug on freeciv V2.0.0, Mike Kaufman, 15:17
- [Freeciv-Dev] (PR#10533) bug: add next / add last no longer work as advertised., Benoit Hudson, 14:58
- [Freeciv-Dev] Re: (PR#10554) Reproduceable crash in civserver, Per I. Mathisen, 14:04
- [Freeciv-Dev] Re: (PR#10558) pregame voting, Per I. Mathisen, 14:03
- [Freeciv-Dev] (PR#10561) new trouble ticket : building bug on freeciv V2.0.0, dj67@xxxxxxxxxxxxxxxx, 13:59
- [Freeciv-Dev] (PR#10560) new trouble ticket : building bug on freeciv V2.0.0, dj67@xxxxxxxxxxxxxxxx, 13:59
- [Freeciv-Dev] (PR#10562) multiple votes for the same thing, Jason Short, 13:57
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/341709, freeciv, 13:49
- [Freeciv-Dev] (PR#10556) freeciv2 client crashed, Alexis Albinet, 13:48
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/341075, freeciv, 13:47
- [Freeciv-Dev] (PR#10555) bug on freeciv V2.0.0, dj67@xxxxxxxxxxxxxxxx, 13:46
- [Freeciv-Dev] (PR#10554) Reproduceable crash in civserver, Sam Morris, 13:46
- [Freeciv-Dev] (PR#10557) unit with orders being taken over by the AI, Egor Vyscrebentsov, 13:17
- [Freeciv-Dev] (PR#10559) Game: You voted for "set gen 3", Jason Short, 13:16
- [Freeciv-Dev] (PR#10558) pregame voting, Jason Short, 13:13
- [Freeciv-Dev] (PR#10557) unit with orders being taken over by the AI, Jason Short, 12:54
- [Freeciv-Dev] Re: (PR#10552) Bug in FreeCiv 2 beta1, Jonathan Glaschke, 09:38
- [Freeciv-Dev] Re: (PR#10552) Bug in FreeCiv 2 beta1, Per I. Mathisen, 08:15
- [Freeciv-Dev] (PR#10552) Bug in FreeCiv 2 beta1, Jonathan Glaschke, 08:10
- [Freeciv-Dev] (PR#10533) bug: add next / add last no longer work as advertised., Jason Short, 01:59
October 15, 2004
- [Freeciv-Dev] (PR#10533) bug: add next / add last no longer work as advertised., Benoit Hudson, 23:09
- [Freeciv-Dev] (PR#10550) log FPS during sliding, Jason Short, 22:06
- [Freeciv-Dev] (PR#10549) don't use GDK for mapview dirty/flush operations in gui-gtk-2.0, Jason Short, 21:56
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/341582, freeciv, 21:42
- [Freeciv-Dev] (PR#10548) mapview sliding at the wrong time, Jason Short, 21:17
- [Freeciv-Dev] (PR#10533) bug: add next / add last no longer work as advertised., Jason Short, 18:42
- [Freeciv-Dev] (PR#10527) bug in generator 5, Marcelo Burda, 18:29
- [Freeciv-Dev] (PR#10546) GTK: client uses different names of menu items, Egor Vyscrebentsov, 17:34
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Per I. Mathisen, 14:33
- [Freeciv-Dev] (PR#10545) Fix, alltemperate too many arctic, Marcelo Burda, 14:32
- [Freeciv-Dev] (PR#10459) bug: pplayer_can_ally assert fail, Jason Short, 14:25
- [Freeciv-Dev] (PR#10541) improv_list bug is back, cvs broken, Marcelo Burda, 13:54
- [Freeciv-Dev] (PR#10543) crashing games, m. r. johnston, 12:24
- [Freeciv-Dev] Re: (PR#10541) improv_list bug is back, cvs broken, Per I. Mathisen, 08:27
- [Freeciv-Dev] (PR#10541) improv_list bug is back, cvs broken, Per I. Mathisen, 08:24
- [Freeciv-Dev] (PR#10540) autogen error if using Bourne shell, Brett Albertson, 08:03
- [Freeciv-Dev] Re: (PR#10504) F_TRADE_ROUTE doesn't have route distance info., Rik van Riel, 03:41
October 14, 2004
- [Freeciv-Dev] Re: (PR#10535) no check for libcharset!, Jason Short, 22:59
- [Freeciv-Dev] (PR#10535) no check for libcharset!, Jason Short, 22:39
- [Freeciv-Dev] startunits, Jason Dorje Short, 21:30
- [Freeciv-Dev] (PR#10534) goto.c:658: failed assertion `connect_initial >= 0', Benoit Hudson, 20:42
- [Freeciv-Dev] (PR#10405) new gui-win32 compile warning, James Canete, 20:35
- [Freeciv-Dev] (PR#10533) bug: add next / add last no longer work as advertised., Benoit Hudson, 20:28
- [Freeciv-Dev] (PR#10532) another short i18n patch, Dmitriy Genzel, 18:12
- [Freeciv-Dev] (PR#10531) crash with connect-road, Jason Short, 16:54
- [Freeciv-Dev] (PR#10530) updated Danish translations, keld@xxxxxxxx, 16:34
- [Freeciv-Dev] (PR#10317) Tile marked as worked but occupied by an enemy unit!, Jason Short, 14:41
- [Freeciv-Dev] 2 minor patches submitted (fwd), Dmitriy Genzel, 13:43
- [Freeciv-Dev] (PR#10459) bug: pplayer_can_ally assert fail, Jason Short, 12:47
- [Freeciv-Dev] (PR#10527) bug in generator 5, Marcelo Burda, 04:50
- [Freeciv-Dev] (PR#10526) "save as" problem, Luis Felipe, 02:41
- [Freeciv-Dev] (PR#10525) grid isn't updated when cities are conquered, Jason Short, 02:41
- [Freeciv-Dev] (PR#10502) Assertion failure in create_tmap for dry world, Marcelo Burda, 02:27
October 13, 2004
- [Freeciv-Dev] Re: [FreeCiv-Cvs] kauf: Don't talk as the _player_ when observing. Use..., Jason Dorje Short, 19:15
- [Freeciv-Dev] (PR#10524) players dialog fields aren't sizable, Jason Short, 18:31
- [Freeciv-Dev] Re: (PR#10518) hostname and ping times are not always shown, Jason Short, 18:30
- [Freeciv-Dev] Re: (PR#10364) Adding several building requirements, Per I. Mathisen, 18:23
- [Freeciv-Dev] (PR#10523) fix helptext for /vote, Jason Short, 18:19
- [Freeciv-Dev] Re: (PR#10522) republic/democracy game balancing, Jason Short, 18:04
- [Freeciv-Dev] (PR#10522) republic/democracy game balancing, Per I. Mathisen, 17:52
- [Freeciv-Dev] (PR#10521) sentrying/activating shouldn't load/unload, Jason Short, 17:39
- [Freeciv-Dev] (PR#10519) make the gtk2 client fullscreen by default, Jason Short, 17:26
- [Freeciv-Dev] Re: (PR#9590) Cleanup of empire size and unhappiness, Per I. Mathisen, 17:17
- [Freeciv-Dev] (PR#10517) 2.0.0-beta1, Peter Bennett, 17:17
- [Freeciv-Dev] (PR#10518) hostname and ping times are not always shown, Per I. Mathisen, 17:16
- [Freeciv-Dev] Re: (PR#10515) "occupied" flag is behind city, Jason Short, 17:09
- [Freeciv-Dev] (PR#10515) "occupied" flag is behind city, Jason Short, 15:51
- [Freeciv-Dev] (PR#10514) chat as username when observing, Per I. Mathisen, 14:59
- [Freeciv-Dev] (PR#10511) infinite loop in creating starting positions, Jason Short, 13:49
- [Freeciv-Dev] 2 minor patches submitted, Dmitriy Genzel, 13:11
- [Freeciv-Dev] (PR#10510) One-line patch: i18n, Dmitriy Genzel, 13:05
- [Freeciv-Dev] (PR#9590) Cleanup of empire size and unhappiness, Per I. Mathisen, 12:36
- [Freeciv-Dev] Re: (PR#10091) Game balance adjustment, Per I. Mathisen, 10:48
- [Freeciv-Dev] (PR#10492) reeciv problem, Guest, 08:59
- [Freeciv-Dev] Re: (PR#10091) Game balance adjustment, Per I. Mathisen, 00:50
October 12, 2004
- [Freeciv-Dev] Re: (PR#10317) Tile marked as worked but occupied by an enemy unit!, Jason Short, 23:24
- [Freeciv-Dev] Re: (PR#10317) Tile marked as worked but occupied by an enemy unit!, Jason Short, 23:23
- [Freeciv-Dev] (PR#10317) Tile marked as worked but occupied by an enemy unit!, Jason Short, 23:01
- [Freeciv-Dev] (PR#10317) Tile marked as worked but occupied by an enemy unit!, Jason Short, 22:27
- [Freeciv-Dev] (PR#10504) F_TRADE_ROUTE doesn't have route distance info., Jason Short, 22:09
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