Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2004:
[Freeciv-Dev] Re: (PR#10522) republic/democracy game balancing
Home

[Freeciv-Dev] Re: (PR#10522) republic/democracy game balancing

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10522) republic/democracy game balancing
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 13 Oct 2004 16:04:42 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10522 >

Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10522 >
> 
> This patch removes the automatic tile bonus for Republic and Democracy,
> and replaces it with Marketplace and Library bonuses instead. This makes
> the transition to Republic much less of an 'explosion' in research and
> income, and makes it actually worthwhile to build Marketplace and Library
> instead of just having lots of empty hamlets pouring in gold and science.
> 
> There are two problems with it as I see it:
>   - there is much less corruption, as corruption is calculated from base
> trade, and base trade does not increase as it would otherwise (bonus moved
> from base trade to gold/lux)

So increase the corruption level.

>   - the bonus is concentraded on two buildings very early in the
> buildings tree; this is perhaps unavoidable in order to get somewhat the
> same effect, but is aesthetically displeasing.

That's an insane bonus.  Although so is the current bonus.  Maybe it 
should be +50% to each of library, university, research lab?  Remember 
the old bonus was multiplicative with any buildings you had.

jason




[Prev in Thread] Current Thread [Next in Thread]