[Freeciv-Dev] Re: (PR#10522) republic/democracy game balancing
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10522 >
Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10522 >
>
> This patch removes the automatic tile bonus for Republic and Democracy,
> and replaces it with Marketplace and Library bonuses instead. This makes
> the transition to Republic much less of an 'explosion' in research and
> income, and makes it actually worthwhile to build Marketplace and Library
> instead of just having lots of empty hamlets pouring in gold and science.
>
> There are two problems with it as I see it:
> - there is much less corruption, as corruption is calculated from base
> trade, and base trade does not increase as it would otherwise (bonus moved
> from base trade to gold/lux)
So increase the corruption level.
> - the bonus is concentraded on two buildings very early in the
> buildings tree; this is perhaps unavoidable in order to get somewhat the
> same effect, but is aesthetically displeasing.
That's an insane bonus. Although so is the current bonus. Maybe it
should be +50% to each of library, university, research lab? Remember
the old bonus was multiplicative with any buildings you had.
jason
- [Freeciv-Dev] Re: (PR#10522) republic/democracy game balancing,
Jason Short <=
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