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[Freeciv-Dev] Re: (PR#10522) republic/democracy game balancing
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[Freeciv-Dev] Re: (PR#10522) republic/democracy game balancing

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10522) republic/democracy game balancing
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 19 Oct 2004 18:42:07 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10522 >

Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10522 >
> 
> On Wed, 13 Oct 2004, Per I. Mathisen wrote:
> 
>>This patch removes the automatic tile bonus for Republic and Democracy,
>>and replaces it with Marketplace and Library bonuses instead. This makes
>>the transition to Republic much less of an 'explosion' in research and
>>income, and makes it actually worthwhile to build Marketplace and Library
>>instead of just having lots of empty hamlets pouring in gold and science.
> 
> 
> This version corrects the government helptext. It should be thought of as
> a government bonus instead of a building bonus, even though it is defined
> as the latter. From this perspective it is not so odd that a primitive
> building gets more bonuses than more advanced buildings. See the helptext.

But still, it means that Universities and Research labs in 
republic/democracy are relatively not as good as they are in despotism. 
  This is the opposite of the way it is now, and also rather unrealistic 
and counterintuitive IMO.

jason




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