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[Freeciv-Dev] (PR#10459) bug: pplayer_can_ally assert fail
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[Freeciv-Dev] (PR#10459) bug: pplayer_can_ally assert fail

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To: bagpipe@xxxxxxxxx, bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#10459) bug: pplayer_can_ally assert fail
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 17 Oct 2004 21:26:34 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10459 >

> [per - Fri Oct 15 19:33:41 2004]:
> 
> On Fri, 15 Oct 2004, Jason Short wrote:
> > So it is love-love-hate. However more checking will have to be added
> > elsewhere to find out how this comes about.
> 
> We recently changed the plrhand.c function that deals with declarations of
> war.  Try putting a sanity check at the bottom of that function, and you
> might get a decent core.  I am away from my dev box ATM.

What function is that?  Will you make a patch?

At least in one of the bug reports all the players involved in
love-love-war were AI players.  So there's a good bet this can be
reproduced from autogames, if we just add the right sanity checks.

jason



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