[Freeciv-Dev] (PR#10459) bug: pplayer_can_ally assert fail
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10459 >
> [per - Fri Oct 15 19:33:41 2004]:
>
> On Fri, 15 Oct 2004, Jason Short wrote:
> > So it is love-love-hate. However more checking will have to be added
> > elsewhere to find out how this comes about.
>
> We recently changed the plrhand.c function that deals with declarations of
> war. Try putting a sanity check at the bottom of that function, and you
> might get a decent core. I am away from my dev box ATM.
What function is that? Will you make a patch?
At least in one of the bug reports all the players involved in
love-love-war were AI players. So there's a good bet this can be
reproduced from autogames, if we just add the right sanity checks.
jason
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Per I. Mathisen, 2004/10/15
- [Freeciv-Dev] (PR#10459) bug: pplayer_can_ally assert fail,
Jason Short <=
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Per I. Mathisen, 2004/10/18
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Jason Short, 2004/10/18
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Per I. Mathisen, 2004/10/18
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Jason Short, 2004/10/18
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Jason Short, 2004/10/18
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Per I. Mathisen, 2004/10/18
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Jason Short, 2004/10/18
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Marko Lindqvist, 2004/10/19
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