[Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10459 >
On Mon, 18 Oct 2004, Jason Short wrote:
> This seems wrong.If !pplayer->is_alive then player_can_ally should be
> false.Then sanity checking should just skip dead players.
That depends. If pplayer_can_ally() should accurately reflect who can be
allied, then it must be the way suggested in my patch. Since players who
are dead do not count towards the love-love-hate limitations. However, if
pplayer_can_ally() is just who can make new alliances, then your
suggestion is better.
- Per
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Per I. Mathisen, 2004/10/15
- [Freeciv-Dev] (PR#10459) bug: pplayer_can_ally assert fail, Jason Short, 2004/10/17
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Per I. Mathisen, 2004/10/18
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Jason Short, 2004/10/18
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail,
Per I. Mathisen <=
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Jason Short, 2004/10/18
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Jason Short, 2004/10/18
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Per I. Mathisen, 2004/10/18
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Jason Short, 2004/10/18
- [Freeciv-Dev] Re: (PR#10459) bug: pplayer_can_ally assert fail, Marko Lindqvist, 2004/10/19
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