Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2004:
[Freeciv-Dev] Re: (PR#10554) Reproduceable crash in civserver
Home

[Freeciv-Dev] Re: (PR#10554) Reproduceable crash in civserver

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: sam@xxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10554) Reproduceable crash in civserver
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sat, 16 Oct 2004 12:03:32 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10554 >

On Sat, 16 Oct 2004, Sam Morris wrote:
> Hi there! I have a saved game (attached) that causes civserver 2.0.0
> beta 1 to crash after several turns. The saved game contains three human
> players on a team, and the server segfaults when when some research
> completes, or one of the players on the team fiddles with the research goal.
>
> My system is running Debian GNU/Linux 3.1 (Sarge). I can provide the
> civserver binary and core file if you need it, as well as any further
> information you may need.

Can you get a backtrace with gdb from the crash? In case you don't know,
run 'gdb <core> <server binary>' and type 'bt full' (or failing that, just
'bt'), then post the output here.

  - Per




[Prev in Thread] Current Thread [Next in Thread]