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[Freeciv-Dev] Re: (PR#10659)

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To: rp@xxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10659)
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Thu, 21 Oct 2004 21:27:51 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10659 >

On Thu, 21 Oct 2004, Benedict Adamson wrote:

>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10659 >
>
> Vasco Alexandre da Silva Costa wrote:
> ...
> > The reason it wasn't commited was because IIRC it worked by having multiple
> > sized copies of each tile. The generation of these copies was very slow
> > and used lots of memory, since everything was duplicated several
> > times. Using something like OpenGL would allow us to have zoom essentially
> > for free at reasonable speeds.
> ...
>
> IIRC Gnome and/or KDE support SVG (Scalable Vector Graphics) icons,
> using a GPLed SVG rendering library. Unfortunately, I do not know the
> details. Would something like that be more suitable than Open GL?

That could work. But you would need someone to draw a complete SVG
tileset. While Arturo is working on a Worms SVG tileset, it is not yet
complete. Also, some people might object the cheeky style. :-)

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa




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