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[Freeciv-Dev] Re: (PR#10659)
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[Freeciv-Dev] Re: (PR#10659)

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To: rp@xxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10659)
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 21 Oct 2004 16:41:02 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10659 >

Benedict Adamson wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10659 >
> 
> Vasco Alexandre da Silva Costa wrote:
> ...
> 
>>The reason it wasn't commited was because IIRC it worked by having multiple
>>sized copies of each tile. The generation of these copies was very slow
>>and used lots of memory, since everything was duplicated several
>>times. Using something like OpenGL would allow us to have zoom essentially
>>for free at reasonable speeds.
> 
> IIRC Gnome and/or KDE support SVG (Scalable Vector Graphics) icons, 
> using a GPLed SVG rendering library. Unfortunately, I do not know the 
> details. Would something like that be more suitable than Open GL?

Using SVG for all theme and tileset graphics is an interesting idea. 
How would it deal with text?

jason




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