Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2004:
[Freeciv-Dev] Re: (PR#10659)
Home

[Freeciv-Dev] Re: (PR#10659)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: rp@xxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10659)
From: "Benedict Adamson" <badamson@xxxxxxxxxxx>
Date: Thu, 21 Oct 2004 16:38:10 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10659 >

Vasco Alexandre da Silva Costa wrote:
...
> The reason it wasn't commited was because IIRC it worked by having multiple
> sized copies of each tile. The generation of these copies was very slow
> and used lots of memory, since everything was duplicated several
> times. Using something like OpenGL would allow us to have zoom essentially
> for free at reasonable speeds.
...

IIRC Gnome and/or KDE support SVG (Scalable Vector Graphics) icons, 
using a GPLed SVG rendering library. Unfortunately, I do not know the 
details. Would something like that be more suitable than Open GL?




[Prev in Thread] Current Thread [Next in Thread]