[Freeciv-Dev] Re: (PR#10670) overlappying mystrlcpy
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10670 >
On Thu, 21 Oct 2004, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10670 >
>
> ==6225== Source and destination overlap in memcpy(0x8166A40, 0x8166A40, 10)
> ==6225== at 0x1B906BCE: memcpy (mac_replace_strmem.c:113)
> ==6225== by 0x80A51AE: mystrlcpy (support.c:235)
> ==6225== by 0x8091378: tilespec_fullname (tilespec.c:302)
> ==6225== by 0x80922DA: tilespec_read_toplevel (tilespec.c:756)
> ==6225== by 0x80916CE: tilespec_reread (tilespec.c:430)
> ==6225== by 0x80918C8: tilespec_reread_callback (tilespec.c:510)
> ==6225== by 0x814640B: option_ok_command_callback (gamedlgs.c:393)
>
> I think this occurs in other places though. One solution is to use
> memmove in mystrlcpy.
FWIW, memmove is supposedly slower than memcpy.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] Re: (PR#10670) overlappying mystrlcpy,
Vasco Alexandre da Silva Costa <=
|
|