[Freeciv-Dev] (PR#10671) changing tilesets breaks specialist graphics
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[Freeciv-Dev] (PR#10671) changing tilesets breaks specialist graphics |
From: |
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Thu, 21 Oct 2004 13:02:23 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10671 >
If you change tilesets the specialist graphics are not updated. This
causes major problems.
jason
Index: client/tilespec.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.c,v
retrieving revision 1.207
diff -u -r1.207 tilespec.c
--- client/tilespec.c 20 Oct 2004 05:12:32 -0000 1.207
+++ client/tilespec.c 21 Oct 2004 20:02:04 -0000
@@ -473,6 +473,7 @@
tilespec_setup_tech_type(tech_id);
}
} tech_type_iterate_end;
+ tilespec_setup_specialist_types();
/* tilespec_load_tiles reverts the city tile pointers to 0. This
is a workaround. */
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