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[Freeciv-Dev] (PR#10671) changing tilesets breaks specialist graphics
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[Freeciv-Dev] (PR#10671) changing tilesets breaks specialist graphics

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Subject: [Freeciv-Dev] (PR#10671) changing tilesets breaks specialist graphics
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 21 Oct 2004 13:02:23 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10671 >

If you change tilesets the specialist graphics are not updated.  This 
causes major problems.

jason

Index: client/tilespec.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.c,v
retrieving revision 1.207
diff -u -r1.207 tilespec.c
--- client/tilespec.c   20 Oct 2004 05:12:32 -0000      1.207
+++ client/tilespec.c   21 Oct 2004 20:02:04 -0000
@@ -473,6 +473,7 @@
       tilespec_setup_tech_type(tech_id);
     }
   } tech_type_iterate_end;
+  tilespec_setup_specialist_types();
 
   /* tilespec_load_tiles reverts the city tile pointers to 0.  This
      is a workaround. */

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