[Freeciv-Dev] Re: (PR#9064) Re: Patch: Expulsion of enemy units from ter
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9064 >
On Mon, Oct 18, 2004 at 09:58:21AM -0700, Per I. Mathisen wrote:
>
> > - Should the expulsion always be on the next turn, or should a timeout
> > be involved?
>
> I think the timeout button should be unset whenever an ultimatum like
> this is presented. See Thomas Strub's patPR#3565 for info on how to do this.
I think I've made it clear that I vehemently oppose such a move. It is bad.
Per, I thought I brought you around?
> > - Forcing someone to disband all their units if they can't exit the
> > territory in time is a bit harsh. Perhaps a "withdraw" command to
> > automatically teleport your units to the nearest city/cities? Though
> > this can be easily abused to "recall" your units.
>
> Recall is bad.
Actually a withdraw command that sets goto's for all a player's units
inside a border to directly outside a border would be very useful. No
server changes needed, but you'd probably have to have a dialog to pick the
player whose territory you're leaving. But I second the point that
teleporting is really bad.
-mike
- [Freeciv-Dev] Re: (PR#9064) Re: Patch: Expulsion of enemy units from territory,
Mike Kaufman <=
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