[Freeciv-Dev] Re: (PR#9064) Re: Patch: Expulsion of enemy units from ter
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9064 >
On Mon, Oct 18, 2004 at 10:29:15AM -0700, Mike Kaufman wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9064 >
>
> On Mon, Oct 18, 2004 at 09:58:21AM -0700, Per I. Mathisen wrote:
> >
> > > - Should the expulsion always be on the next turn, or should a timeout
> > > be involved?
> >
> > I think the timeout button should be unset whenever an ultimatum like
> > this is presented. See Thomas Strub's patPR#3565 for info on how to do this.
>
> I think I've made it clear that I vehemently oppose such a move. It is bad.
> Per, I thought I brought you around?
With a little bit game theory it is clear that every action which has
big effects should unset the turn done button.
> > > - Forcing someone to disband all their units if they can't exit the
> > > territory in time is a bit harsh. Perhaps a "withdraw" command to
> > > automatically teleport your units to the nearest city/cities? Though
> > > this can be easily abused to "recall" your units.
> >
> > Recall is bad.
>
> Actually a withdraw command that sets goto's for all a player's units
> inside a border to directly outside a border would be very useful. No
> server changes needed, but you'd probably have to have a dialog to pick the
> player whose territory you're leaving. But I second the point that
> teleporting is really bad.
What is with teleport the units, reduce hp to 1, mp = 0
A turn needs at least 1 year, with full speed and without looking at the
weak/slow people in a unit it should be possible to "flee" out of the
territory.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
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