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[Freeciv-Dev] Re: (PR#9064) Re: Patch: Expulsion of enemy units from ter
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[Freeciv-Dev] Re: (PR#9064) Re: Patch: Expulsion of enemy units from ter

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To: use_less@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9064) Re: Patch: Expulsion of enemy units from territory
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 18 Oct 2004 11:18:51 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9064 >

On Mon, Oct 18, 2004 at 11:11:56AM -0700, Per I. Mathisen wrote:
> 
> > I think I've made it clear that I vehemently oppose such a move. It is bad.
> > Per, I thought I brought you around?
> 
> That should read 'turn done' button. This to avoid the 'worst case two
> turns to expel' case. As for timeout, I no longer care. If you want to do
> diplomacy, turn off the timeout. We should put this in the README or
> something ("Diplomacy will not work properly with timeout set.").

This sucks. Especially on pubserver where we demand that timeout > 40. 
Timeout should remain inviolate. Nothing a player does should alter 
timeout midturn. This just leads to badness. Demanding that you have to 
have timeout=0 to have diplomacy makes the game suck. Something stinks.

-mike




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