[Freeciv-Dev] (PR#10665) memory leak in cities.ruleset loading
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[Freeciv-Dev] (PR#10665) memory leak in cities.ruleset loading |
From: |
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Thu, 21 Oct 2004 10:31:36 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10665 >
==4563== 3412 bytes in 197 blocks are definitely lost in loss record 13
of 16
==4563== at 0x1B906EDD: malloc (vg_replace_malloc.c:131)
==4563== by 0x804B512: fc_real_malloc (mem.c:79)
==4563== by 0x80B2AAE: secfile_lookup_str_vec (registry.c:1481)
==4563== by 0x808CCAD: load_ruleset_cities (ruleset.c:2545)
==4563== by 0x808F0FA: load_rulesets (ruleset.c:3223)
==4563== by 0x8051E5F: srv_loop (srv_main.c:1695)
==4563== by 0x8051D4B: srv_main (srv_main.c:1647)
==4563== by 0x804A94E: main (civserver.c:170)
The value is allocated but never freed...simple enough. 17 bytes per
entry is a little odd. But what's really odd is that this function
appears to be called 197 times. This looks impossible from the code so
I guess I'll just assume valgrind is wrong.
jason
Index: server/ruleset.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/ruleset.c,v
retrieving revision 1.196
diff -u -r1.196 ruleset.c
--- server/ruleset.c 25 Sep 2004 22:18:42 -0000 1.196
+++ server/ruleset.c 21 Oct 2004 17:31:15 -0000
@@ -2559,6 +2559,7 @@
= secfile_lookup_int(file, "specialist.%s_base_bonus", name);
}
+ free(specialist_names);
game.rgame.changable_tax =
secfile_lookup_bool_default(file, TRUE, "specialist.changable_tax");
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