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[Freeciv-Dev] Re: (PR#10591) window is too large for uranus topologies
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[Freeciv-Dev] Re: (PR#10591) window is too large for uranus topologies

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To: mstefek@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10591) window is too large for uranus topologies
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 19 Oct 2004 10:44:33 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10591 >

Mateusz Stefek wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10591 >
> 
>>[jdorje - Tue Oct 19 07:11:54 2004]:
>>
>>
>>>[mstefek - Mon Oct 18 11:44:54 2004]:
>>>
>>>The window is too heigh in both uranus topologies and for both tilesets.
>>>It doesn't fit in 1024x800 screen
>>>GTK2 client beta/head
>>
>>If you find a good maximum height (pixels) for the overview we can limit
>>the tile size based on that.  This patch limits the height to
>>"approximately" 120 pixels.
>>
>>jason
> 
> I'm not talking about overview. I mean map view (main view). Try
> isotrrident with topology = 2. The chat window is too short and it
> cannot be resized.

The map view is fixed size at the beginning.  However if the overview is 
too tall, the mapview will be made taller to match.  The mapview must be 
as tall as the overview plus the info panel plus the unit panel.

jason




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