[Freeciv-Dev] Re: (PR#10591) window is too large for uranus topologies
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10591 >
Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10591 >
>
> Mateusz Stefek wrote:
>
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=10591 >
>>
>>>[jdorje - Tue Oct 19 07:11:54 2004]:
>>>
>>>
>>>
>>>>[mstefek - Mon Oct 18 11:44:54 2004]:
>>>>
>>>>The window is too heigh in both uranus topologies and for both tilesets.
>>>>It doesn't fit in 1024x800 screen
>>>>GTK2 client beta/head
>>>
>>>If you find a good maximum height (pixels) for the overview we can limit
>>>the tile size based on that. This patch limits the height to
>>>"approximately" 120 pixels.
>>>
>>>jason
>>
>>I'm not talking about overview. I mean map view (main view). Try
>>isotrrident with topology = 2. The chat window is too short and it
>>cannot be resized.
>
>
> The map view is fixed size at the beginning. However if the overview is
> too tall, the mapview will be made taller to match. The mapview must be
> as tall as the overview plus the info panel plus the unit panel.
However I should add: traditionally the map is 80x50, with a 2x2
overview. This meant a 160x120 overview. However the logic in the
patch will make the overview still be much taller than that. With a
50x80 map it would be 160 pixels high. With a 80x120 map it would be
240 pixels high. So 120 may be too big for a number here: perhaps 80 or
so would be better.
jason
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