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[Freeciv-Dev] Re: (PR#10578) Wishlist: include isophex tileset in main d
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[Freeciv-Dev] Re: (PR#10578) Wishlist: include isophex tileset in main d

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To: dmstewart@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10578) Wishlist: include isophex tileset in main distribution
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Sun, 17 Oct 2004 14:29:03 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10578 >

On Sun, 17 Oct 2004, andrearo@xxxxxxxxxxxx wrote:

>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10578 >
>
> On Sun, 17 Oct 2004, Jason Dorje Short wrote:
> > Andreas Røsdal wrote:
> > > On Sun, 17 Oct 2004, Jason Short wrote:
> > >>David Stewart wrote:
> > >>
> > >>>It would be nice to have isophex included with freeciv 2.0, so people
> > >>>can use hex mode easily.
> > >>
> > >>Seems like a good idea.
>
> Great -  I have updated isophex for 2.0. It can be downloaded here:
> http://www.stud.ntnu.no/~andrearo/isophex-2.0.0.tar.gz
>
> It's much smaller now, since most redundant tiles from isotrident are
> removed. There are also some new tiles.
>
> And the obligatory screenshot:
> http://www.stud.ntnu.no/~andrearo/screenshot.png

I liked the old mountains better. See:
http://www.freeciv.org/index.php/Image:Hex.jpg

The only things I disliked in the old tileset was that hills were a bit
too subdued and rivers looked a bit low-res.

I don't like the new hills and mountains much. While making the mountains
a bit darker was probably a good idea, I think the hills should be rounder,
the mountains a bit lighter and more pointy.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa







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