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[Freeciv-Dev] (PR#10557) unit with orders being taken over by the AI
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[Freeciv-Dev] (PR#10557) unit with orders being taken over by the AI

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#10557) unit with orders being taken over by the AI
From: "Egor Vyscrebentsov" <evyscr@xxxxxxxxx>
Date: Sat, 16 Oct 2004 11:17:11 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10557 >

> [jdorje - Суб. Окт. 16 17:54:39 2004]:
> 
> See http://pubserver.freeciv.org/games/341709/.  The unit has orders but 
> is taken over by the AI and put into goto mode.  So the assertion at 
> gotohand.c:1294 fails.  (Reinier says the pubserver crash reporter was 
> broken and didn't report this one.)

Well, _human_ player got the crash while goto'ing fregate before.

From #freeciv:
<alexx_> i just got that crash message: civclient: packhand.c:1933:
handle_tile_info: Assertion `unit_list_size(&ptile->units) == 0' failed.
                                                       

<alexx_> if i remember well, i had a frigate sentry near a cost        
                                       
<alexx_> i clicked on the frigate, then press G for goto and then click
on the other player city to kill him   
<alexx_> then crash..                                                  
                                       

<alexx_> Freeciv version 2.0.0-beta1 (beta version) gui-gtk-2.0

Thanks, evyscr


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