Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2004:
[Freeciv-Dev] Re: packet_conn_ping_info and connections
Home

[Freeciv-Dev] Re: packet_conn_ping_info and connections

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Andreas R?sdal <andrearo@xxxxxxxxxxxx>
Cc: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: packet_conn_ping_info and connections
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 19 Oct 2004 14:16:44 -0500

On Tue, Oct 19, 2004 at 09:08:01PM +0200, Andreas R?sdal wrote:
> 
> Why should there be a limit to the number of connections? Also, why should
> there be a limit to the number of players?

having an unlimited number of connections is probably a security risk.

There are a limited number of players because of the way that data is
stored. Mainly because there are 32 bits in a 4-byte integer. I suspect
you'd need to change a thousand lines of code to make the limit larger.

-mike


[Prev in Thread] Current Thread [Next in Thread]