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[Freeciv-Dev] (PR#10567) pubserver crash: ai-controlled unit has no goto
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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] (PR#10567) pubserver crash: ai-controlled unit has no goto destination
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 16 Oct 2004 14:43:13 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10567 >



-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed: 
http://pubserver.freeciv.org/games/341734
Date: Sat, 16 Oct 2004 14:35:30 -0700
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx



# examining core.10764 in /games/341734/. ...
# using $FREECIV_PATH 
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-10-16_10.00+auth/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes 
'') | gdb  
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-10-16_10.00+auth/share/freeciv/../../bin/civserver
 core.10764
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB.  Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by 
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-10-16_10.00+auth/share/free'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0  map_get_city (ptile=0x0) at map.c:1394
1394      return ptile->city;
(gdb) #0  map_get_city (ptile=0x0) at map.c:1394
#1  0x080f2416 in ai_manage_diplomat (pplayer=0x81ecd50, punit=0x9104ef8)
    at aidiplomat.c:577
#2  0x080f0f56 in ai_manage_units (pplayer=0x81ecd50) at aiunit.c:2203
#3  0x0804d7db in ai_start_turn () at srv_main.c:464
#4  0x0804d936 in begin_phase (is_new_phase=true) at srv_main.c:537
#5  0x0804edc7 in main_loop () at srv_main.c:1502
#6  0x0804efd1 in srv_main () at srv_main.c:1621
#7  0x0804a590 in main (argc=12, argv=0xbfffdc04) at civserver.c:167
#8  0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = false, version = 0, 
  id = "V766RzigCf5CFuMuGCbizH3LvxlfLsIs", civstyle = 2, gold = 50, 
  start_units = "cccxxxwww\0\0\0\0\0\0", dispersion = 3, tech = 0, 
  skill_level = 7, timeout = 0, timeoutint = 0, timeoutinc = 0, 
  timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10, 
  netwait = 4, last_ping = 1097962493, pingtimeout = 60, pingtime = 20, 
  turn_start = 1097962506, end_year = 2000, year = 460, turn = 123, 
  researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0, 
  diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, 
  contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 5, 
  nplayers = 5, aifill = 2, notradesize = 0, fulltradesize = 1, 
  barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0, 
  occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0, 
  player_idx = 0, player_ptr = 0x81ecd50, players = {{player_no = 0, 
      name = "Turgon\0LeoM", '\0' <repeats 20 times>, 
      username = "MichaelLeoM", '\0' <repeats 20 times>, is_male = true, 
      government = 4, target_government = 4, nation = 69, team = 255, 
      turn_done = false, nturns_idle = 1, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 6, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE, 
          turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 19}, {
          type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, 
          contact_turns_left = 20}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 19}, 
        {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 27 times>}, city_style = 0, 
      units = {list = {nelements = 47, head_link = 0x8fafa48, 
          tail_link = 0x8431e80}}, cities = {list = {nelements = 29, 
          head_link = 0x8e349c8, tail_link = 0x8438360}}, score = {happy = 33, 
        content = 32, unhappy = 9, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 3, wonders = 3, techs = 35, techout = 156, landarea = 370000, 
        settledarea = 178000, population = 1650, cities = 29, units = 27, 
        pollution = 0, literacy = 0, bnp = 174, mfg = 97, spaceship = 0}, 
      economic = {gold = 38, tax = 10, science = 90, luxury = 0}, research = {
        bulbs_last_turn = 156, bulbs_researched = 611, techs_researched = 35, 
        researching = 42, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\202\211äP \024\004\0\026 \021", '\0' <repeats 13 times>}, 
num_required_techs = 22, bulbs_required = 36502}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\210\0$\0\0\004\0\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 7532}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020 \0\004\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 20816}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 1055}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÂÉäP \024$\0\026 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 48236}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@\020 \0\004\0\024\0\001", '\0' <repeats 13 
times>}, num_required_techs = 11, bulbs_required = 13712}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\001\001\0 \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 5, bulbs_required = 5565}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211æ\021 \024\025\0\024 \001", '\0' <repeats 13 times>}, 
num_required_techs = 23, bulbs_required = 42512}, {state = TECH_UNKNOWN, 
            required_techs = {vec = "\200\0$", '\0' <repeats 21 times>}, 
            num_required_techs = 3, bulbs_required = 2418}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0 ", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 1016}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 1016}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\200", '\0' <repeats 21 times>}, 
            num_required_techs = 1, bulbs_required = 1643}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001À\001 \0\0\0\004\0\001", '\0' <repeats 13 times>}, 
num_required_techs = 8, bulbs_required = 10612}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001!\b \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 7, bulbs_required = 8335}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 2305}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@P \0\004\0\024\0\021", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 16999}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021!\002\005\f\024`\021", '\0' <repeats 13 times>}, 
num_required_techs = 23, bulbs_required = 47051}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\001@\0\"\0\004\0\004\0\001", '\0' <repeats 13 
times>}, num_required_techs = 8, bulbs_required = 9105}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\001%\0$\004\0\0\004\200", '\0' <repeats 14 times>}, 
            num_required_techs = 10, bulbs_required = 13357}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\0\0 \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 4, bulbs_required = 3670}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\211å\020$\005\005\0\024 \001", '\0' <repeats 13 times>}, 
num_required_techs = 22, bulbs_required = 38028}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "à\211À\021 \002\005\f\024 \021", '\0' <repeats 13 times>}, 
num_required_techs = 21, bulbs_required = 39005}, {state = TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\004", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 962}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001¤\0 \024\0\0\004 ", '\0' <repeats 14 times>}, 
            num_required_techs = 11, bulbs_required = 15648}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020 \0\005\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 24038}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001ä\001 \024\020\0\004 \001", '\0' <repeats 13 
times>}, num_required_techs = 15, bulbs_required = 24482}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "À\211ä\020 \004$\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 29658}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 444}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\020 \0\005\004\024 \021", '\0' <repeats 13 times>}, 
num_required_techs = 18, bulbs_required = 28869}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "à\211À\021 \0\005\f\024 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 35147}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\211æQ \024\025@\226¤\021", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 68215}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211ÀP \0\004\0\026\0\021", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 21864}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0\0\0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 2, bulbs_required = 1628}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211à\020 \0\005\0\034 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 28168}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\t@\0 \0\004\0\024\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 9837}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\004\0 \001", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 4803}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211æ\021 \0245\0T \001", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 51127}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\202\211äQ \024\004\0\226 \021", '\0' <repeats 13 times>}, 
num_required_techs = 24, bulbs_required = 43562}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1178}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\211æQ \024\025\0\226¤\021", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 62975}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211æ\021 \0265\fTè\021", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 73017}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\200\0 \0\0\0\004 ", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 7655}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \002\005\f\024`\021", '\0' <repeats 13 times>}, 
num_required_techs = 22, bulbs_required = 42973}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\0$\0\0\004\0\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 5190}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0 \0\0\0\004\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 6440}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1024}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 79, prev_gold = 20, maxbuycost = 131, 
        est_upkeep = 0, tech_want = {0, 0, 0, 50134, 0, 0, 121221, 0, 0, 0, 0, 
          0, 12324, 0, 2259, 0, 0, 0, 53276, 0, 0, 0, 0, 32418, 0, 0, 0, 0, 
          7896, 9210, 0, 0, 0, 0, 6495, 0, 0, 15735, 0, 0, 17015, 0, 41380, 0, 
          54192, 0, 0, 0, 0, 0, 0, 25152, 0, 17557, 0 <repeats 16 times>, 
          6459, 20306, 0, 0, 0, 0, 0, 38130, 0, 80227, 2, 
          0 <repeats 120 times>}, handicap = 2, skill_level = 1, fuzzy = 0, 
        expand = 100, science_cost = 100, warmth = 50, 
        barbarian_type = NOT_A_BARBARIAN, love = {1, 377, -398, -285, -97, 
          1 <repeats 27 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, 
          head_link = 0x8407bc0, tail_link = 0x8407bc0}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x87957e8, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 26 times>, 
"\001", '\0' <repeats 150 times>, 
      island_improv = 0x845fb30 "¨Ï\026@¨Ï\026@", '.' <repeats 60 times>, 
      attribute_block = {length = 1584, data = 0x925c820}, debug = false}, {
      player_no = 1, name = "Isaac Asimov", '\0' <repeats 19 times>, 
      username = "antti\0gned", '\0' <repeats 21 times>, is_male = true, 
      government = 5, target_government = 5, nation = 75, team = 255, 
      turn_done = false, nturns_idle = 3, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 29, 
      reputation = 1000, diplstates = {{type = DS_PEACE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 19}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 19}, {type = DS_ALLIANCE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 2}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 27 times>}, city_style = 0, 
      units = {list = {nelements = 36, head_link = 0x8c2a2b8, 
          tail_link = 0x84ac788}}, cities = {list = {nelements = 28, 
          head_link = 0x88fae88, tail_link = 0x84accb0}}, score = {happy = 0, 
        content = 111, unhappy = 12, angry = 0, taxmen = 0, scientists = 3, 
        elvis = 0, wonders = 4, techs = 41, techout = 257, landarea = 193000, 
        settledarea = 133000, population = 4170, cities = 28, units = 12, 
        pollution = 0, literacy = 2540, bnp = 359, mfg = 76, spaceship = 0}, 
      economic = {gold = 180, tax = 10, science = 90, luxury = 0}, research = {
        bulbs_last_turn = 257, bulbs_researched = 257, techs_researched = 41, 
        researching = 51, changed_from = -1, bulbs_researched_before = 321, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002\221\204@ \024\b\0\026°\021", '\0' <repeats 13 
times>}, num_required_techs = 19, bulbs_required = 34885}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\b\020\004\0\0\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 7817}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\201\200\0 \0\b\0\0240\001", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 19629}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\020", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 270}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "BÑ\204@ \024(\0\026°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 46619}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\201\0\0 \0\0\0\024\020\001", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 11494}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\001\0 \0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 6352}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\221\206\001 \024\031\0\024°\001", '\0' <repeats 13 
times>}, num_required_techs = 20, bulbs_required = 40895}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\004\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 2433}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 2674}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\200\001 \0\b\0\004\020\001", '\0' <repeats 13 
times>}, num_required_techs = 8, bulbs_required = 11730}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\001\b \0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 8422}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\201\0@ \0\0\0\024\020\021", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 14781}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\201\200\001!\002\t\f\024p\021", '\0' <repeats 13 
times>}, num_required_techs = 20, bulbs_required = 45864}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\001\0\0\"\0\0\0\004\020\001", '\0' <repeats 13 times>}, 
num_required_techs = 6, bulbs_required = 8777}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\021\005\0$\004\b\0\004\220", '\0' <repeats 14 times>}, 
            num_required_techs = 11, bulbs_required = 14745}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0 \0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 4457}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\221\205\0$\005\t\0\024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 36411}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\201\200\001 \002\t\f\0240\021", '\0' <repeats 13 
times>}, num_required_techs = 18, bulbs_required = 37818}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\020\0\0\0\004", '\0' <repeats 18 times>}, 
            num_required_techs = 2, bulbs_required = 1232}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\021\204\0 \024\b\0\004°", '\0' <repeats 14 times>}, 
            num_required_techs = 12, bulbs_required = 17036}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\201\200\0 \0\t\0\0240\001", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 22851}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 1031}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\021\204\001 \024\030\0\004°\001", '\0' <repeats 13 
times>}, num_required_techs = 15, bulbs_required = 25170}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "@\221\204\0 \004(\0\024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 28041}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\201\200\0 \0\t\004\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 27682}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\201\200\001 \0\t\f\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 33960}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\221\206A \024\031@\226´\021", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 66598}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\201\200@ \0\b\0\026\020\021", '\0' <repeats 13 times>}, 
num_required_techs = 12, bulbs_required = 20677}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\001\0\0\0\0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 2731}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\201\200\0 \0\t\0\0340\001", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 26281}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0 \0\0\0\024\020\001", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 8869}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\b\0 \001", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 5419}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\221\206\001 \0249\0T°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 49510}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\002\221\204A \024\b\0\226°\021", '\0' <repeats 13 
times>}, num_required_techs = 21, bulbs_required = 41945}, {state = 
TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 763}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\221\206A \024\031\0\226´\021", '\0' <repeats 13 times>}, 
num_required_techs = 26, bulbs_required = 61358}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "`\221\206\001 \0269\fTø\021", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 71400}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 1103}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\200\0 \0\b\0\0040", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 9473}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\201\200\001 \002\t\f\024p\021", '\0' <repeats 13 
times>}, num_required_techs = 19, bulbs_required = 41786}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\020\004\0\0\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 5475}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0 \0\0\0\004\020\001", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 6527}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 51, prev_gold = 158, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0, 0, 0, 10559, 0, 0, 38505, 0, 0, 0, 0, 
          0, 223, 0, 616, 0, 0, 0, 8876, 0, 0, 0, 0, 9074, 0, 0, 0, 0, 0, 0, 
          0, 0, 0, 0, 1631, 0, 0, 6141, 0, 0, 5743, 0, 4716, 0, 12687, 0, 0, 
          0, 0, 0, 0, 8096, 0, 10238, 0 <repeats 16 times>, 3373, 6365, 0, 0, 
          0, 0, 11041, 10358, 0, 15801, 174, 0 <repeats 120 times>}, 
        handicap = 0, skill_level = 7, fuzzy = 0, expand = 100, 
        science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, 
        love = {113, 1, 113, 113, 113, 1 <repeats 27 times>}}, 
      was_created = false, is_connected = false, current_conn = 0x0, 
      connections = {list = {nelements = 0, head_link = 0x0, 
          tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x87ad430, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 18 times>, 
"\001", '\0' <repeats 17 times>, "\001\0\001", '\0' <repeats 138 times>, 
      island_improv = 0x845ffb8 "¨Ï\026@¨Ï\026@", attribute_block = {
        length = 1339, data = 0x9080a50}, debug = false}, {player_no = 2, 
      name = "Thutmose", '\0' <repeats 23 times>, 
      username = "dorje\0gned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 3, team = 255, 
      turn_done = false, nturns_idle = 1, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 27, 
      reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE, 
          turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 27 times>}, city_style = 1, 
      units = {list = {nelements = 41, head_link = 0x877c860, 
          tail_link = 0x844b448}}, cities = {list = {nelements = 29, 
          head_link = 0x849a2c8, tail_link = 0x82c4c50}}, score = {happy = 8, 
        content = 71, unhappy = 8, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 8, wonders = 4, techs = 41, techout = 308, landarea = 364000, 
        settledarea = 234000, population = 2420, cities = 29, units = 23, 
        pollution = 0, literacy = 1460, bnp = 230, mfg = 110, spaceship = 0}, 
      economic = {gold = 517, tax = 20, science = 80, luxury = 0}, research = {
        bulbs_last_turn = 308, bulbs_researched = 338, techs_researched = 41, 
        researching = 72, changed_from = -1, bulbs_researched_before = 229, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\202\201d@ \024\0\0\026 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 32554}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\210\0$\0\0\004\0\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 7532}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\201@\0 \0\0\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 16868}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÂÁd@ \024 \0\026 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 44288}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\201@\0 \0\0\0\024\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 11407}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\001\0 \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 5, bulbs_required = 5565}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\201f\001 \024\021\0\024 \001", '\0' <repeats 13 times>}, 
num_required_techs = 19, bulbs_required = 38564}, {state = TECH_UNKNOWN, 
            required_techs = {vec = "\200\0$", '\0' <repeats 21 times>}, 
            num_required_techs = 3, bulbs_required = 2418}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0 ", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 1016}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 1016}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\001 \0\0\0\004\0\001", '\0' <repeats 13 times>}, 
num_required_techs = 7, bulbs_required = 8969}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001!\b \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 7, bulbs_required = 8335}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\201@@ \0\0\0\024\0\021", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 14694}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\201@\001!\002\001\f\024`\021", '\0' <repeats 13 times>}, 
num_required_techs = 19, bulbs_required = 43103}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\001@\0\"\0\0\0\004\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 8690}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001%\0$\004\0\0\004\200", '\0' <repeats 14 times>}, 
            num_required_techs = 10, bulbs_required = 13357}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\0\0 \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 4, bulbs_required = 3670}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\201e\0$\005\001\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 34080}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\201@\001 \002\001\f\024 \021", '\0' <repeats 13 times>}, 
num_required_techs = 17, bulbs_required = 35057}, {state = TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\004", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 962}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001$\0 \024\0\0\004 ", '\0' <repeats 14 times>}, 
            num_required_techs = 10, bulbs_required = 14005}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\201@\0 \0\001\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 20090}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001d\001 \024\020\0\004 \001", '\0' <repeats 13 
times>}, num_required_techs = 14, bulbs_required = 22839}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "À\201d\0 \004 \0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 25710}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\201@\0 \0\001\004\024 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 24921}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\201@\001 \0\001\f\024 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 31199}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\201fA \024\021@\226¤\021", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 64267}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\201@@ \0\0\0\026\0\021", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 17916}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0\0\0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 2, bulbs_required = 1628}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\201`\0 \0\001\0\034 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 24220}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0 \0\0\0\024\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 8782}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\0 \001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 2745}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\201f\001 \0241\0T \001", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 47179}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\202\201dA \024\0\0\226 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 39614}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 763}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\201fA \024\021\0\226¤\021", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 59027}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\201f\001 \0261\fTè\021", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 69069}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\0\0 \0\0\0\004 ", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 6012}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\201@\001 \002\001\f\024`\021", '\0' <repeats 13 times>}, 
num_required_techs = 18, bulbs_required = 39025}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\0$\0\0\004\0\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 5190}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0 \0\0\0\004\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 6440}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 580}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 499, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, 
          head_link = 0x89d4278, tail_link = 0x89d4278}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x87c5078, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x8460440 "¨Ï\026@¨Ï\026@", attribute_block = {length = 2760, 
        data = 0x82cccc0}, debug = false}, {player_no = 3, 
      name = "Scam 419", '\0' <repeats 23 times>, 
      username = "publunch\0d", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 77, team = 255, 
      turn_done = false, nturns_idle = 1, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 21, 
      reputation = 686, diplstates = {{type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 19}, {type = DS_PEACE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 17}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 27 times>}, city_style = 1, 
      units = {list = {nelements = 35, head_link = 0x8fb2738, 
          tail_link = 0x8438710}}, cities = {list = {nelements = 28, 
          head_link = 0x89d2f28, tail_link = 0x8439990}}, score = {happy = 7, 
        content = 45, unhappy = 6, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 8, wonders = 0, techs = 32, techout = 148, landarea = 157000, 
        settledarea = 138000, population = 1260, cities = 28, units = 25, 
        pollution = 0, literacy = 0, bnp = 175, mfg = 49, spaceship = 0}, 
      economic = {gold = 38, tax = 10, science = 90, luxury = 0}, research = {
        bulbs_last_turn = 148, bulbs_researched = 351, techs_researched = 32, 
        researching = 51, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231äp \024\f\0\026 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 37988}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\210\020$ \0\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 9018}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020 \0\f\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 21847}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 1055}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 455}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÂÙäp \024,\0\026 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 49722}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@\020 \0\004\0\024\0\001", '\0' <repeats 13 
times>}, num_required_techs = 11, bulbs_required = 13712}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\001\001\0 \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 5, bulbs_required = 5565}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231æ1 \024\035\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 43998}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0$\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 3449}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0 ", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 1016}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 1016}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 2674}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001À\001 \0\b\0\004\0\001", '\0' <repeats 13 times>}, 
num_required_techs = 9, bulbs_required = 11643}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001!\b \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 7, bulbs_required = 8335}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 2305}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@P \0\004\0\024\0\021", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 16999}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021!\002\r\f\024`\021", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 48082}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0\"\0\004\0\004\0\001", '\0' <repeats 13 
times>}, num_required_techs = 8, bulbs_required = 9105}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\021% $\004\b\0\004\200", '\0' <repeats 14 times>}, 
            num_required_techs = 13, bulbs_required = 14843}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\0\0 \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 4, bulbs_required = 3670}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\231å0$\005\r\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 39514}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \002\r\f\024 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 40036}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 \0\004", '\0' <repeats 18 times>}, 
            num_required_techs = 3, bulbs_required = 1417}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021¤  \024\b\0\004 ", '\0' <repeats 14 times>}, 
            num_required_techs = 14, bulbs_required = 17134}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020 \0\r\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 25069}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 1031}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021ä! \024\030\0\004 \001", '\0' <repeats 13 times>}, 
num_required_techs = 18, bulbs_required = 25968}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "À\231ä0 \004,\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 31144}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 444}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\020 \0\r\004\024 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 29900}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \0\r\f\024 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 36178}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231æq \024\035@\226¤\021", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 69701}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211ÀP \0\f\0\026\0\021", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 22895}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0\0\0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 2, bulbs_required = 1628}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211à\020 \0\r\0\034 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 29199}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\t@\0 \0\004\0\024\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 9837}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\f\0 \001", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 5834}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231æ1 \024=\0T \001", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 52613}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231äq \024\f\0\226 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 45048}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1178}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231æq \024\035\0\226¤\021", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 64461}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\231æ1 \026=\fTè\021", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 74503}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\200\0 \0\b\0\004 ", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 8686}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \002\r\f\024`\021", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 44004}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020$ \0\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 6676}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0 \0\0\0\004\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 6440}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0\200\200\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1209}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 23, prev_gold = 18, maxbuycost = 210, 
        est_upkeep = 0, tech_want = {0, 0, 0, 9910, 0, 0, 55841, 0, 0, 0, 0, 
          0, 495, 0, 1330, 0, 0, 0, 9937, 0, 0, 0, 0, 13684, 0, 0, 0, 0, 2721, 
          6895, 0, 0, 0, 0, 3821, 0, 0, 3744, 0, 0, 10189, 0, 4067, 0, 1165, 
          0, 0, 0, 0, 0, 0, 437, 0, 7943, 0 <repeats 16 times>, 3304, 9190, 0, 
          0, 0, 0, 0, 16550, 0, 16452, 0 <repeats 121 times>}, handicap = 2, 
        skill_level = 1, fuzzy = 0, expand = 100, science_cost = 100, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {-120, 138, -9, 
          1, -37, 1 <repeats 27 times>}}, was_created = false, 
      is_connected = true, current_conn = 0x0, connections = {list = {
          nelements = 1, head_link = 0x844fca8, tail_link = 0x844fca8}}, 
      worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x87dccc0, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x84608c8 "¨Ï\026@¨Ï\026@", attribute_block = {length = 1388, 
        data = 0x83fd718}, debug = false}, {player_no = 4, 
      name = "Tuomas", '\0' <repeats 25 times>, 
      username = "tuma\0igned", '\0' <repeats 21 times>, is_male = true, 
      government = 2, target_government = 2, nation = 79, team = 255, 
      turn_done = false, nturns_idle = 109, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 4, 
      reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 19}, {
          type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 2}, {type = DS_ALLIANCE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 17}, 
        {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 28 times>}, city_style = 2, 
      units = {list = {nelements = 6, head_link = 0x8e325a0, 
          tail_link = 0x843acb8}}, cities = {list = {nelements = 2, 
          head_link = 0x844eb08, tail_link = 0x8439f18}}, score = {happy = 0, 
        content = 6, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 30, techout = 9, landarea = 9000, 
        settledarea = 9000, population = 160, cities = 2, units = 5, 
        pollution = 0, literacy = 150, bnp = 6, mfg = 12, spaceship = 0}, 
      economic = {gold = 18, tax = 10, science = 90, luxury = 0}, research = {
        bulbs_last_turn = 9, bulbs_researched = 688, techs_researched = 30, 
        researching = 76, changed_from = -1, bulbs_researched_before = 20, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231äp \024\f\0\026°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 39455}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\210\020$ \0\004\b\0\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 9382}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1660}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020 \0\f\0\0240A", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 23314}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1419}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 455}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÂÙäp \024,\0\026°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 51189}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@\020 \0\004\0\024\020A", '\0' <repeats 13 
times>}, num_required_techs = 13, bulbs_required = 15179}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\001\001\0 \0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 6668}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231æ1 \024\035\0\024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 45465}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0$\0\0\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 3813}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0 ", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 1016}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@\0\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1380}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 3038}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001À\001 \0\b\0\004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 13110}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001!\b \0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 9438}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\0\0\004\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 2669}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@P \0\004\0\024\020Q", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 18466}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021!\002\r\f\024pQ", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 49549}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0\"\0\004\0\004\020A", '\0' <repeats 13 times>}, 
num_required_techs = 10, bulbs_required = 10572}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\021% $\004\b\0\004\220@", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 16310}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\0\0 \0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 4773}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\231å0$\005\r\0\024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 40981}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \002\r\f\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 41503}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 \0\004", '\0' <repeats 18 times>}, 
            num_required_techs = 3, bulbs_required = 1417}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021¤  \024\b\0\004°@", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 18601}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020 \0\r\0\0240A", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 26536}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1395}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021ä! \024\030\0\004°A", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 27435}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231ä0 \004,\0\024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 32611}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 444}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\020 \0\r\004\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 31367}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \0\r\f\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 37645}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231æq \024\035@\226´Q", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 71168}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211ÀP \0\f\0\026\020Q", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 24362}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0\0\0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 2731}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211à\020 \0\r\0\0340A", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 30666}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\t@\0 \0\004\0\024\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 11304}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\f\0 \001@", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 6198}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231æ1 \024=\0T°A", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 54080}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231äq \024\f\0\226°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 46515}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1178}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231æq \024\035\0\226´Q", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 65928}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\231æ1 \026=\fTøQ", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 75970}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 1103}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\200\0 \0\b\0\0040@", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 10153}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \002\r\f\024pQ", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 45471}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020$ \0\004\b\0\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 7040}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0 \0\0\0\004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 7907}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0\200\200\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1209}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 832}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 364}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 76, prev_gold = 19, maxbuycost = 60, 
        est_upkeep = 0, tech_want = {0, 0, 0, 70739, 0, 0, 542908, 0, 0, 6600, 
          0, 0, 71635, 3750, 7065, 0, 0, 0, 78263, 0, 0, 75, 0, 125160, 0, 0, 
          0, 0, 10271, 92945, 0, 0, 0, 0, 22881, 218770, 2026, 42233, 0, 5267, 
          60716, 0, 67625, 0, 5896, 108089, 32500, 0, 0, 0, 0, 37020, 0, 
          50388, 16800, 0, 0, 17039, 0, 0, 0, 0, 0, 0, 1537, 0, 0, 0, 0, 0, 
          19952, 76678, 0, 0, 0, 0, 236095, 142495, 0, 119645, 0, 33570, 9841, 
          0, 0, 9185, 0, 3960, 0 <repeats 113 times>}, handicap = 0, 
        skill_level = 7, fuzzy = 0, expand = 100, science_cost = 100, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {-741, 835, 637, 
          -520, 1 <repeats 28 times>}}, was_created = false, 
      is_connected = false, current_conn = 0x0, connections = {list = {
          nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x87f4908, gives_shared_vision = 4, 
      really_gives_vision = 4, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x8460d50 "¨Ï\026@¨Ï\026@", attribute_block = {length = 114, 
        data = 0x845e5c0}, debug = false}, {player_no = 5, 
      name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 6, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 7, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 8, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 9, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 10, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 11, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 12, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 13, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 14, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 15, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 16, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 17, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 18, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 19, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 20, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 21, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 22, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 23, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 24, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 25, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 26, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 27, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 28, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 29, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 30, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 31, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}}, 
  all_connections = {list = {nelements = 3, head_link = 0x844fc98, 
      tail_link = 0x844d920}}, est_connections = {list = {nelements = 3, 
      head_link = 0x830ddb0, tail_link = 0x8491a58}}, game_connections = {
    list = {nelements = 3, head_link = 0x84381a8, tail_link = 0x82abae0}}, 
  global_advances = {5, 0, 5, 0, 5, 0, 0, 1, 0, 5, 5, 2, 2, 5, 0, 0, 0, 0, 0, 
    5, 5, 1, 1, 1, 0, 5, 0, 0, 2, 3, 0, 0, 0, 0, 0, 5, 5, 0, 5, 5, 0, 0, 0, 5, 
    0, 5, 5, 5, 0, 5, 2, 2, 0, 0, 5, 2, 5, 5, 0, 0, 5, 5, 0, 2, 5, 0, 0, 0, 0, 
    0, 0, 0, 0, 5, 0, 0, 3, 0, 0, 0, 0, 5, 5, 1, 0, 5, 4, 5, 5, 
    0 <repeats 111 times>}, global_wonders = {0 <repeats 40 times>, 211, 156, 
    158, 0, 0, 0, 251, 0, 251, 0, 0, 0, 156, 276, 0, 211, 0, 251, 211, 0, 211, 
    0 <repeats 139 times>}, improvements = '\0' <repeats 199 times>, 
  heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0, 
  nuclearwinter = 0, coolinglevel = 8, 
  save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1, 
  save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, 
  techpenalty = 100, razechance = 20, scorelog = true, seed = 1097951052, 
  aqueduct_size = 8, add_to_size_limit = 8, savepalace = true, 
  natural_city_names = true, spacerace = true, turnblock = true, 
  fixedlength = false, auto_ai_toggle = false, fogofwar = true, 
  fogofwar_old = true, num_unit_types = 54, num_impr_types = 68, 
  num_tech_types = 89, government_count = 6, default_government = 1, 
  government_when_anarchy = 0, ai_goal_government = 4, nation_count = 84, 
  playable_nation_count = 82, styles_count = 8, terrain_count = 11, 
  watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1, 
  borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true, 
  rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0, 
  default_building = 67, palace_building = 21, land_defend_building = 7, 
  rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, 
    temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 
      200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
        name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
        name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3}, 
      {name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}}, 
    changable_tax = true, forced_science = 0, forced_luxury = 100, 
    forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1, 
    min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, 
    hut_overflight = 2, pillage_select = true, nuke_contamination = 2, 
    granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1, 
    granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0, 
    tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200, 
      200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200, 
      200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
    improvement_factor = 1, unit_factor = 1, total_factor = 100}, 
  demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1\0\0\0\0\0\0\0", 
  save_options = {save_random = true, save_players = true, save_known = true, 
    save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 
    25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 
    0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, 
  revolution_length = 0}
(gdb) 


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