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[Freeciv-Dev] Re: (PR#10557) unit with orders being taken over by the AI
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[Freeciv-Dev] Re: (PR#10557) unit with orders being taken over by the AI

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To: bwexell@xxxxxxxxx, jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10557) unit with orders being taken over by the AI
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 18 Oct 2004 02:50:45 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10557 >

On Sun, 17 Oct 2004, Jason Short wrote:
> 3. Let the AI take over units with orders.The problem with this is
> that the user doesn't want this.In a multi-player game if you get
> disconnected for a turn you want your orders to continue. In a
> single-player game if you are watching an AI you want to be able to give
> orders and have them respected.But are either of these really that major?

If you get disconnected for a turn, don't set yourself to AI. Set yourself
'Away' ("/away"), which means the AI will take over but do minimal
changes. So for normal AI, it should cancel any existing orders and take
over, but for ai_handicap(pplayer, H_AWAY), it should return and leave the
unit alone.

  - Per




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